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Duplicate

Duplicate in 6000.5.X

Votes

0

Found in

6000.3.7f1

6000.4.0b7

6000.5.0a6

Issue ID

UUM-133634

Regression

Yes

Crash on D3D12Fence::Wait when selecting a tilemap inside a Prefab

DirectX12

-

Steps to reproduce:
1. Open the “user’s attached project”
2. Open the “Pf_room_Containment” Prefab through the Project window
3. Select the “Pf_room_Containment/Grid/Tilemap_Blocking” GameObject through the Hierarchy
4. Observe the crash

Reproducible with versions: 6000.3.2f1, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Not reproducible with versions: 6000.0.67f1, 6000.3.1f1 (f56f53296c2c)

Reproducible on: Windows 10, Windows 11
Not reproducible on: macOS 15.7.2 (M1 Max)

Note: Not reproducible with DirectX11

First few lines of TackTraces:
0x00007FFFAE5937EA (Unity) CheckDeviceStatus
0x00007FFFAE51FB32 (Unity) CheckCompletedValue
0x00007FFFAE5263D0 (Unity) D3D12Fence::Wait
0x00007FFFAE57B351 (Unity) GfxDeviceD3D12::QueuePresent
0x00007FFFAE52D2C6 (Unity) D3D12Window::EndRendering

0x00007FFCC113B376 (D3D12SDKLayers) SetD3DDebugLayerStartupOptions
0x00007FFCA8E30754 (Unity) D3D12ScratchAllocator::ProcessDelayReleasedOverflowBuffers
0x00007FFCA8E30FA8 (Unity) D3D12ScratchAllocator::ReclaimScratchBuffers
0x00007FFCA8E28509 (Unity) D3D12ScratchAllocator::AdvanceFrameAndReclaim
0x00007FFCA8E6C1C1 (Unity) GfxDeviceD3D12::ReclaimScratchMemory

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

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