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Addressable system changes bundle content but not the hash when using Fo...
How to reproduce:1. Open the “IN-125853” project2. Open Window > Asset Management > Addressables > Groups3. In the Addressa... Read more
Crash on ForwardRenderLoopJob when opening a specific project
How to reproduce:1. Open the attached “IN-128854” project2. Observe the crash Reproducible with: 2022.3.7f1, 2022.3.12f1Not reproduc... Read more
Issue with hash when checking for GhostFields
While investigating a concern about field ordering related to a Roslyn source generator from the Netcode for Entities package, a bug... Read more
Entity Systems window Inspector section content overflows when section i...
Reproduction steps:1. Create a new project2. Install Entities package in Package Manager (Window > Package Management > Packag... Read more
Pressing “+” button in search field in Asset Store Search window throws ...
Steps to reproduce:1. Create new Unity project2. Open Search window with Asset Store search (Window > Search > Asset Store)3. ... Read more
"ArgumentOutOfRangeException" is thrown when selecting Numeric Field ins...
Steps to reproduce: Create a new project using Universal 3D Template Go to Edit > Preferences > General and enable "Use new Hi... Read more
Toolbar Quality dropdown menu shows deleted Levels title when the delete...
How to reproduce:1. Create a new Unity Project2. In Toolbar settings, go to Unity Editor > Quality and add the Quality dropdown m... Read more
Standalone Profiler Targets another Project if a Standalone Profiler was...
Steps to reproduce: Open any 2 Projects with the same Editor Version Open the Standalone Profiler in both Projects (Window > Anal... Read more
"Trying to access the DPI setting of a visual element that is not on a p...
Steps to reproduce: Create a new Unity project using the Universal 3D template Make sure Hierarchy V2 is enabled (Unity > Setting... Read more
Material properties List in UI Builder window is rendered with artifacts...
Steps to reproduce: Open the attached project Open the NewUXMLTemplate asset Select the Button element In the UI Builder's Inspector... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS