Search Issue Tracker
Crash when selecting an animation in the Project Browser
Steps to reproduce : - import the project attached- navigate to Animations > animationsets- select DH_Gun and Unity will crash Read more
When adding a new animation from the Animation window, while Animator is...
Steps to reproduce : - have the Animator Window visible in the Editor- create an object, open Animation window add a new Clip and An... Read more
Optimize GameObjects only works in a character that has its own Avatar
Steps to reproduce : - select a character- in the inspector disable Optimize GameObjects- set the rig to Generic and hit apply- enab... Read more
Scripting documentation for all the 2D classes is missing.
Scripting documentation for all the 2D classes is missing. The following components do not have scripting references: - Sprite- Spri... Read more
Input.GetKeyUp, GetKeyDown, and GetKey do not behave properly on OSX build
Steps to reproduce : - import the project attached- build and run the scene- play the build- hold cmd and press X- release both keys... Read more
Keyboard focus cannot be set in an EditorWindow using GUI.FocusControl()
Steps to reproduce : - import the project attached- go to File > Open Test Window- start typing and notice that the window is not... Read more
Scrambled text in Application-dataPath.html
Steps to reproduce : - open http://docs.unity3d.com/Documentation/ScriptReference/Application-dataPath.html and notice the scrambled... Read more
Normal maps colour data is different on standalone vs platforms
To reproduce:1. Open project NormalMap2. Open scene 13. Check NormalMap appearance on standalone vs iOS/Mac (screns attached) Also, ... Read more
New scripts are not detected first time when running editor with -batchm...
To reproduce:1) Create new project2) Create an editor script which would have a static method (for example:public static void Test()... Read more
Slowly unlocking WP8 device fires additional pause event after the last ...
Steps to reproduce:1. Create a project that prints out OnApplicationPause(bool) calls.2. Deploy it to Windows Phone 8 device3. Press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS