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Sprites are shown black on Tegra 2 devices
Some types of sprites are shown black on tegra 2 devices Read more
[Terrain] Leaving play mode in a scene with a terrain causes a freeze
To reproduce:1. Create a new terrain in a scene2. Enter play mode3. Leave play mode4. Repeat step 2-3 a few times (it usually happen... Read more
[UI] Input Field in World Space canvas causes ArgumentOutOfRangeExceptio...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Canvas' test scene3. It has 4 input fields with different canvas... Read more
[Collider] Primitive colliders diverge from meshes under non-uniform sca...
To reproduce:1. Open attached project2. Open Tank scene3. Select GameObject in scene4. Notice that mesh is rendered strangely5. Unpa... Read more
[Editor] "AwakeFromLoadThreaded has not been called" when using DontDest...
To reproduce on Editor: Have Editor Debug built (mine was Windows version) 5.2.0a3 Open Scene 2 Play Wait a bit "AwakeFromLoadThread... Read more
rendering issues on mobile for UI test project
-e: there are lots of articts for a few scenes in the ui test project -repro:--get ui project--load the LayoutGroups scene--switch p... Read more
[Rigidbody][IsKinematic]Rotation is not applied when isKinematic is turn...
To reproduce:1. Open attached project2. Open the Drive scene3. Select the Capsule and watch its inspector4. With the Game View focus... Read more
[Standard] Using the standard shader with a substance procedurally gener...
Steps to reproduce: -Open the attached project and the scene.-Errors will be thrown immediately:"should be implemented in child clas... Read more
[InputField] OnSelect() is not triggered when removing focus with return...
Steps to reproduce this issue: 1. Open the attached project2. Open 'OnSelectTest' scene3. It has input fields which trigger OnSelect... Read more
[Lightmapping] Black bands are shown on terrain with baked sky light
Steps to reproduce: -Load the attached project.-Wait for Enlighten to finish baking.-Notice the black band on the terrain on the far... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor