Search Issue Tracker
VFX Graph context menu has blurry, low-quality folder icons
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. In Project window create VFX Asset3. Open VFX Ass... Read more
VFX Graph context menu searched Node highlight has a poor contrast in Ed...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Set Editor theme to “Light”3. In Project window c... Read more
Android build fails with “The Composition Layers Support feature is requ...
Reproduction steps:1. Create a new VR template project2. File > Build Profiles > Build3. Observe the Console Actual result: “T... Read more
UITK Debugger buttons in the Stylesheets and Matching Selectors foldouts...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open UI Toolkit Debugger (Window > UI Toolkit >... Read more
UITK Debugger Matching Selectors text labels and buttons overlap
Steps to reproduce: Create a new Unity project using the Universal 3D template Open UI Toolkit Debugger (Window > UI Toolkit >... Read more
UITK Debugger new Classes element is not created with no information or ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open UI Toolkit Debugger (Window > UI Toolkit >... Read more
"DebugAllocatorMode" option changes when changed in another Editor instance
Reproduction steps:1. Create a new project2. Open Diagnostics (Edit > Preferences > Diagnostics)3. Under “Core” change “DebugA... Read more
Inconsistent "Terrain Lit" shader graph naming in the Graph Inspector ->...
Create a new Unity project Create "Terrain Lit Shader Graph" (Console window > right click > Create > Shader Graph > URP... Read more
Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" instal...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. In the Inspector, wit... Read more
"Brush Attributes" menus have no padding
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. Install the "Terrain ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor