Search Issue Tracker
Windows: Edit -> Select All does not function. Ctrl A does work
1 Create new project2 Go to Hierarchy and duplicate camera to have 2 or more3 Select 1 camera in Hierarchy4 In main menu Edit->Se... Read more
Unity uses absolute paths and not relative paths for storing build direc...
To Reproduce:1) Create a test project2) Build the project in a subfolder of the project.3) Now close that project, quit Unity4) Clon... Read more
Animation Editor: Must do "Both Tangents -> Constant" operation twice f...
Boolean values can only be 0 or 1, new keys added to a boolean variable curve should have constant tangents by default. The value fi... Read more
Click outside object selector is not sent to inspector, only closes the ...
To Reproduce: 1. Select an object with diff properties in the inspector. e.g. a material2. Open the object selector for one of the p... Read more
iPhone: Xcode says illegal character when using some symbols
To Reproduce: 1. Set the bundle identifier with an illegal char such as '_' or ':'.2. Build will fail. Expected: 1. Unity should pre... Read more
Audio Importer Inspector preview forgets settings on apply
Audio Importer Inspector preview forgets settings on apply. EXPECTED:All audio preview settings should be remembered. Optimally per ... Read more
Unity displays empty string in console when the string has special chara...
When printing message with special characters Unity doesn't display the message in Editor-console, but you can see the message in Co... Read more
Locked inspectors aren't remembered between runs of Unity
Locked inspectors aren't remembered between runs of Unity Because the Inspector is used for practically everything, the ability to l... Read more
Dialogs open on wrong monitor in multi monitor setup (Windows)
Dialogs are opened on the main monitor. EXPECTED:Dialogs should open on the monitor with Unity's main window. REPRO:1. Make sure to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed