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[SampleAssets] Bloom script causes Null Reference exceptions being thrown
To reproduce this issue: 1. Open the attached project2. Open 'scene'3. Select Main Camera4. It has 'Bloom' script from Sample Assets... Read more
[WebGL]"InvalidCastException" is thrown when running WebGL build
Steps to reproduce this issue: 1. Open the attached project2. Open 'ExampleScene'3. Build on WebGL4. Notice "InvalidCastException: C... Read more
In MacOSX Download Assistant one button is hidden by two others
On MacOS 10.8.5 when I ran the Download Assistant for Unity 5.0 beta 18 there was a button that was partly covered by two other butt... Read more
[DirectionalSpecular] Unexpected highlights on lightmapped sphere
In a scene with a procedural skybox and no sun, a handful of bright areas on a lightmap static sphere. The sphere uses a Standard sh... Read more
Sun in skybox does not appear in reflections
Using a procedural skybox I have set a directional light to be the sun. I have adjusted the light direction, sun size, and atmospher... Read more
[InputField][Caret]UI InputField component does not update caret positio...
To reproduce:1. Open attached project2. Open CanvasTest3. Press play4. Type text5. Try to place caret on various characters6. Notice... Read more
[Mecanim] Ctrl-C and Ctrl-V doesn't work in Animator window
How to reproduce:1. Open the attached project "646469Animation.zip"2. Open the "test" scene (it has simple game object, animation an... Read more
[RelfectionProbe] runtime-rendered reflection map fails to render on sta...
To reproduce this bug: 1. Open the attached project2. Open 'Default Scene'3. It has objects with Standard - Specular shaders with a ... Read more
[Button]Button under the mouse pointer will remain highlighted when navi...
To reproduce:1. Open attached project2. Open test scene3. Press play4. Click button and leave cursor on it5. Use arrow keys to navig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS