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0
votes
Fixed

[Android] ASTC HDR check may cause issues with RenderDoc

Android

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Oct 23, 2020

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Version/s:

On some Adreno devices such as Oculus Quest 2 Unity creates a temporary EGL context to check for ASTC HDR support on Vulkan.This is ... Read more

1
votes
Fixed

[Linux] Crash on CreateVariant when a Prefab Variant is created in the P...

Editor Platform

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Jul 18, 2024

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Version/s: 2021.3.41f1, 2022.3.39f1, 6000.0.11f1

Reproduction steps:1. Create a new “3D (URP)” project2. Open “Packages/Core RP Library/Runtime/Debugging/Prefabs/Resources” folder i... Read more

0
votes
Won't Fix

[UI] Object shown as missing if removing component from a gameobject, On...

UI

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Feb 10, 2016

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Version/s: 5.4.0b5

- Add a UI Button to a scene- Add an empty gameObject, e.g. GO1- Attach a script or amy other component e.g. BoxCollider to GO1- For... Read more

0
votes
Fixed

[HDRP] Error thrown on clicking the "Embed Configuration Editable Packag...

Package: Scriptable Render Pipeline HD

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May 12, 2021

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Version/s: 12.0.0

On clicking the "Embed Configuration Editable Package" button to install the package in the HDRP Wizard window causes the editor to ... Read more

0
votes
Fixed

"Optimal" Anim.Compression removes anim after 1 sec

Animation

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Apr 27, 2015

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Version/s: 5.1.0b4

1. What happenedAfter applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the e... Read more

0
votes
By Design

Shadows are not rendered even though they fall within camera frustum

Shadows/Lights

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Mar 09, 2017

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Version/s: 5.5.1p2

Steps to reproduce:1. Open attached project2. Open "TestScene_LowFOV" scene3. Select "Main Camera" game object-Inspect the Game view... Read more

6
votes
Fixed

[ANDROID] [IPv6] Using IPv6 doesn't work on Android when using .Net 2.0 ...

Android

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Jun 10, 2016

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Version/s: 5.3.5f1

To reproduce:1) Have an IPv6 network set (easiest way is to have Mac 10.11 and follow this - https://developer.apple.com/library/mac... Read more

0
votes
Fixed

Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...

Progressive Lightmapper

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Nov 11, 2019

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Version/s: 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more

2
votes
Won't Fix

EditorUtility.DisplayDialog close button looks different from the standa...

IMGUI Framework

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Jun 03, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.2.0a17

Reproduction steps:1. Open the user's attached project2. Select Bug > Reproduce from the Menu bar3. Close the first dialog window... Read more

0
votes
Postponed

New Input System doesn't print full debug information in the Inspector's...

Package: Input System

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Feb 15, 2022

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Version/s: 1.3.0

Reproduction steps:1. Open the attached "160386-DebugPointerOldInputSystem.zip" project2. Open the "test" Scene3. Enter the Play mod... Read more

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