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Missing image on file:///Applications/Unity/Documentation/
To reproduce:1. Open unity scripting reference MaterialPropertyDrawer page.2. There will be a missing image between the examples Read more
Stepping out while debugging causes the standalone player to freeze
To reproduce:1. Build Angry bots x64 standalone on OSX 10.92. Put a breakpoint in FreeMovementMotor line 183. Pin some variables4. A... Read more
Unsupported wedge mapping mode type
To reproduce:1. Open MagicMirror project2. Reimport all assets3. Check console for errorsCopy-pasting the errors:ImportFBX Warnings:... Read more
ImageEffects: SSAO shader "ERROR: ']' : syntax error parse error " warn...
To reproduce:1. Create new project2. Import Image effect package3. Select SSAOShader4. Notice warnings:"Shader: 'Hidden/SSAO': GLSL ... Read more
Jittering animation which is specially noticeable when playing in slow m...
Steps to reproduce : - import the project attached- open the scene- press play- move the camera behind the character and notice the ... Read more
It is possible to give object multiline names by copy-pasting or from sc...
In scene there are two objects.Cube that I've renamed from UI, Just copy-pasted multiline text when I was renaming itSphere that is ... Read more
TouchScreenKeyboard.area returns wrong portions
With screen resolution 1536x2048 (Landscape Left orientation) on iPad4 static variable "TouchScreenKeyboard.area" returns keyboard's... Read more
OnGUI seems to process the keydown keystroke twice
Steps to reproduce : - create a new project- add the script attached to the camera- press play- press space and notice the keystroke... Read more
OnRenderImage() receives null destination when using SetTargetBuffers()
To reproduce:1. Open the attached project2. Open the scene3. Change the depth of MainCamera/SubCamera to positive4. See how the edit... Read more
StaticOcclusionCulling.umbraSize always returns zero after a successful ...
To reproduce:1. Open the attached project2. Bake the occlusion3. StaticOcclusionCulling.umbraDataSize logs that the size = 0. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS