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Dragging object from project to hierarchy always parents it to above GO
To reproduce:1. Create new project2. Create cube prefab3. Drag it into hierarchy4. It's get parented by Main camera Repro video: htt... Read more
Using "Step into" to go through update function makes Unity unresponsive
To reproduce:1. Open attached project2. Attach debugger to Unity3. Set breakpoint on line 16 in NBS.cs (i++)4. Use "Step into" to st... Read more
simple WWW usage shows errors in console
-e: executing attached project throws several errors: count <= std::numeric_limits<UInt16>::max() count <= std::numeric_... Read more
NullReferenceException error when clicking on the "+" button
To reproduce:- Create a new project- Create a C#, Boo and Java Script- Rename all scripts to "1"- Go to Execution order and click th... Read more
Reverse input on Stealth when passed through lazers
Reproduced on Win 8.1, Unity 4.5.0a2; 1. open project "stealth.zip";2. build to Win Store Apps and deploy on Surface RT Win 8.1;3. i... Read more
"Couldn't find build target for AwesomeSupport" warning when creating sc...
"Couldn't find build target for AwesomeSupport" warning when user creates a C# or Boo script. As a user I am a bit confused about wh... Read more
Shadowgun animations are all broken and enemy avatars not shown
-e: Shadowgun animations are all broken and enemy avatars not seen on the map -repro:--set channel to Test (4.5.0a2)--start https://... Read more
Unity shader compiler process shouldn't be shown in debugging list
To reproduce:1. Create new project2. Create shader and script3. Open script in MD4. Open processes available to attach list5. Notice... Read more
Moving component up/down throws warnings about losing prefab connection
To reproduce:1. Create a cube2. Make a prefab from it3. Move up/down component on cube4. Notice losing prefab connection warning Wor... Read more
Scene view search string becomes empty if GO is selected
To reproduce:1. Create new project2. Type in something in scene view search field3. Select Main camera GO4. Notice that search strin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets