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Null ref exception in GetMaterialId() when combining for static batching
Happens when the first material in the materials array on a static renderer is not set. Read more
Windows x64 standalone build crashes when using MeshCollider.sharedMesh
To reproduce:1. Import unity_4_3_crash_win_64.unitypackage2. Open scene TestCrash3. Build&run a windows standalone for x644. Pre... Read more
Sound volume increases suddenly when doing screen capture on iOS
1. Run attached project on iOS2. Do Screen capture3. You will be able to see sound volume increases suddenly. Someone also wrote rel... Read more
Null coalescing operator does not work for the Transform component
Steps to reproduce : - import the project attached- open the scene- press play and notice the message in the console : Should not be... Read more
ScriptableObjects seem to serialize their private collections unless the...
ScriptableObjects seem to serialize their private collections unless they are explicitly marked as NonSerialized. MonoBehaviours don... Read more
Crash when adding a rendertexture to a prefab
Unity crashed when adding a rendertexture to a prefab. It happens in a completely empty project. Repro steps:1. Create new project2.... Read more
[Editor] Unity freezes when typing 'Infinity' to 'Start Lifetime' input ...
To reproduce:1. Open the project2. Select the GameObject3. Start typing "Infinity" to "Start Lifetime" input field4. Unity freezes f... Read more
Docs: Shader.globalMaximumLOD contains broken link
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/ScriptReference/SL-ShaderLOD.html and notice the broken link Read more
All about bugs
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Latest issues
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