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"Auto configure connected anchor" is missing from manual documentation
in both hinge joint and configurable joint component manuals. Read more
Rect Transform shows tiled sprites outside the border
1. Drag a sprite to a scene view2. Add Rect Transform component to the sprite3. Notice that 4 sprites are displayed instead of one t... Read more
Manual screenshot of Fixed Joint component is missing 'enable collision'...
1. see manual for 'Fixed joint' and observe that the variable 'enable collision' is not present Read more
Moving of carved obstacles affects agents movement
- Locate curved obstacle on the poligon where located the end of OffMeshLink.- Let agent cross the link.- Move obstacle when agent i... Read more
www.audioClip.length is null after successful download
To reproduce:1. Create a new project2. Import the attached package3. Play the Test scene in the editor4. See that the audio clip is ... Read more
popwindow option not labeled as available on Linux in docs
-e: the '-popupwindow' option got added for the Linuxplayer but it is not mentioned in the docs -repro:--got to command line options... Read more
Selection is lost when using ctrl+select on OSX
Steps to reproduce : - create a new project- create a game object and create an animation in the Animation Window- add a few keyfram... Read more
Feature names in About does not match actual product names
Licences type in the Unity about is not consistent with our product names. 1. Activate a full Unity Pro licences with all possible a... Read more
headless Angrybots crashes
-e: when running angrybots as a headless build it crashes -repro:--build angrybots for linux with the headless option ticked--run bu... Read more
The padding is missing on the top part of the Color window
The padding is missing on the top part of the Color window - please see attached screen shots. Regression from 4.3.4f1. To reproduce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject