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The documentation for Physics2D.Raycast still shows the old description
Steps to reproduce : - open the Physics2D.Raycast.html docs page and notice the old description Read more
No example in "GameObject.AddComponent" C# script reference
Check out this link: http://docs.unity3d.com/Documentation/ScriptReference/GameObject.AddComponent.html Selecting C# or Boo language... Read more
Create New Clip option from the drop-down doesn't work on a new object
Repro steps:1. Create an object2. Open Animation Window and try to get to the Create New Clip option - the drop down doesn't work3. ... Read more
Animation broke after reimporting fbx after additional animation frames ...
Steps to reproduce : - import the project attached- find the model Prop_Turret- in the animation tab notice that the first animation... Read more
Public field surrounded with #ifdef UNITY_EDITOR causes app to crash
Steps to reproduce:1. Create a new project2. Add a new script which has a public field surrounded with a "#if UNITY_EDITOR" pre-proc... Read more
Inconsistent platform handling of relative shader include paths
When .cginc files include other .cginc files with relative paths, then in some cases that might not quite work. Read more
WebPlayer Java applet not timestamped
We are signing the Java applet for installing WebPlayer, but as it's not timestamped, users will get a warning if certificate is exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance