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Playing Level_1_3 in Unity with static batching enabled causes exception...
Steps to reproduce : - open the level 1_3 - play for a few seconds - press stop and notice the errors in the console Read more
FF + Unity plugin crash when navigating back to game.
FF + Unity plugin crash when navigating back to game. Repro Steps: 1. Install 4.0.0 b10 and set channel to beta 2. Launch FF with ... Read more
The scene view simply disappears after I set the Rendering Path to Verte...
Steps to reproduce : - open Angry Bots - open the scene 3-4Birth - go to Edit > Project Settings > Player - set the Rendering Path ... Read more
The tool tip for the landscape button in the scene tab should say that i...
Steps to reproduce : - open a new project - press the landscape button in the scene view and notice that it displays/hide the grid ... Read more
Enable .meta files by default
.meta should always be enabled to retain importer settings Read more
AssetStore: Audio clip previews (from Project) are cut off / no sound af...
To reproduce: a) Click on Search by Type button in Project, select AudioClip. b) In Free Assets, select any clip that looks longer t... Read more
Unable to open source code in VS 2008
To reproduce: 1. Set editor preferences to monodevelop. 2. Open a source code file (generates a vs2010 project) 3. Tab back to unit... Read more
Surface shaders: take multi_compile into account in surface analysis
#pragma multi_compile (GLOBAL_ADDITIVE_FOG_ON, GLOBAL_ADDITIVE_FOG_OFF) are lacking the relevant code Workaround: replace the multi... Read more
Internal compiler error on empty try-catch blocks in coroutines
The following code compiles correctly in MD (produces a warning), but throws an internal compiler error instead in the editor: publ... Read more
Opening context menu causes focus to be stuck in a "True" state.
Opening context menu causes focus to be stuck in a "True" state. Launch a WebPlayer build, ensure you have a WebPlayer installer wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"