Search Issue Tracker
uGUI - UI.RawImage has a missing interface for assigning a Texture
Steps to reproduce : - create a new project- import the script attached and notice that the "mainTexture" property is read-only Read more
Unable to re-activate when floating license has reached max installs on...
Unable to re-activate when floating license has reached max installs on Mac Repro:1. on Mac - Launch Unity editor and activate float... Read more
Unable to stop Particle system in distance mode
To reproduce: 1) Download and open project2) Load scene "Prticle Test"3) Play the scene4) Press the button "Stop Particle Distance" ... Read more
Hierarchy Window Minimum Size Bug
To reproduce:1. Try to resize the hierarchy window by making it as small as possibleExpected result: You can minimize it to the same... Read more
Generating a mesh will not save in the scene
Steps to reproduce : - import the project attached- open the "test" scene- select "GameObject"- right click the 'Save Mesh Test' and... Read more
uGUI - Deactivated GameObjects cause an error to be thrown in GraphicEve...
Steps to reproduce : - import the project attached- open the "BasicScene" and press play- select the "BookParentPanel" and deactivat... Read more
Bad use of EditorApplication.update screws editor extension developers
-e: if devs of editor extensions use EditorApplication.update = null they screw and other registered functions from other extension.... Read more
EditorApplication.Update frequency varies from too fast to too slow
To reproduce:1. Create a new C# script and paste in: using UnityEngine;using UnityEditor;using System.Collections;[InitializeOnLoad]... Read more
Name of EditorApplication.isPlayingOrWillChangePlaymode is inconsistent ...
Normally, EditorApplication.isPlayingOrWillChangePlaymode implies that if EditorApplication.isPlaying = true, EditorApplication.isPl... Read more
No warning is shown when meta-data android:name="unityplayer.UnityActivi...
Reproduced with:Unity Version 4.3.0f4 (e01000627d60)Unity Version 4.3.4f1 (e444f76e01cd) Resolution: The Activity is properly detect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS