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Pixels To Units field in Import Settings of sprite assets should not acc...
1. Add a sprite asset to the project2. Navigate to Import Settings3. Set Pixels To Units field to Infinity and click Apply Read more
Serialization error in Editor\Mono\BuildPipeline\AssemblyTypeInfoGenerat...
Reproducible from 4.3.0b5 to 4.5.0a1;Standalone player builds fine. Can't build WSA solution in editor, getting errors in console (a... Read more
Crash when trying to debug with MD
To reproduce:1. Open the attach project2. Insert a breaking point on Mover.cs3. Connect MD and unity4. Click play in MD5. Click play... Read more
[WWW][Texture]Channels getting swapped when loading a texture from remot...
To reproduce:1. Open the attached project2. Run the scene and wait while the texture is loaded3. Track logs to see what's happening:... Read more
Crash on hand-edited serialized prefab with partial updates
After a long investigation and discussion .. the crash was caused by a semi-manual update of assets (copying assets with incompatibl... Read more
FBX positioned underneath the floor plane when Y is zero
To reproduce:1. Open the attached project2. Run the scene3. Notice how character's feet go under the plane Attached screenshots illu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when importing SVG files
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance