Search Issue Tracker
Selected assets in the Inspector not highlighted in Project Browser anymore
- Open the test scene in the attached project- Select the Main Camera- In the Mesh Renderer component click on the New Material in t... Read more
Master configuration will show Development Build if project was exported...
Master configuration will show Development Build if project was exported with Development Build checked Steps to reproduce:1. Open a... Read more
NullReferenceException when switching FBXImport tabs
To reproduce:1. Open attached project2. Select "buck1" in the project3. Open the rig tab4. Switch the animation type to legacy and h... Read more
In a ScriptableWizard window, text in public fields extends over edges
To reproduce:1. Open the attached project (it contains a scriptable window example script)2. Click "GameObject -> Create Light Wi... Read more
UnityEngine.UI.Text will leak memory if the text property is set more th...
To reproduce:1. Open the attached project2. Open the test scene (it contains a uGUI text element)3. Run the scene4. In the profiler,... Read more
Crash when dragging a prefab in the scene
Steps to reproduce : - import the project attached- open the scene- search for the NestedPrefab prefab- drag the prefab a few times ... Read more
Terrain collider with non-kinematic rigidbody does not collide
To reproduce:1. Open attached project2. Open scene test3. Enter play mode - notice that the cube falls through the terrain Regressio... Read more
Enabling trigger on terrain collider throws error
To reproduce:1. Create a new terrain2. Enable it's trigger3. "NpShape::setFlag(s): triangle mesh and heightfield triggers are not su... Read more
Rigidbody that is sligthly inside a terrain falls through
To reproduce:1. Open attached project2. Open scene test3. Enter play mode - notice the cube is falling even though a relatively smal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject