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Shader compiler fails with too many interpolators for SM4.0
Some surface shaders fail with "too many interpolators used" message, even if they are compiling for DX11 (e.g. shader model 4.0) wh... Read more
Incorrect texture setting when importing Angry Bots
Steps to reproduce : - create a new project - import Angry Bots from the Asset Store - notice the NormalMap Settings window *Note:... Read more
After maximizing, editor window got frozen
Repro steps described in user's description. Read more
Changing a texture from the Inspector should not change the texture on a...
Steps to reproduce : - import the project attached - open the scene GameScene - go to Resources and pick one texture - drag that te... Read more
Some Camera.clearFlags values cause visual artifacts on Windows Phone 8 ...
Different Camera.clearFlags settings cause different results to be observed between apps ran on Windows Phone 8 devices and other pl... Read more
Unity creates meta-files for empty directories then deletes them on anot...
Steps to reproduce : - have the Angry Bots Perforce project imported on 2 computers - create a new folder on the first machine and ... Read more
The networkView.RPC call in PlayerObject.setPlyToCurrentPly crashes when...
Steps to reproduce : - import the project attached - open the scene test - press play - press Go an Unity will crash Read more
Context menu for scriptable object has non-sensical entries
Steps to reprodue : - create a new project - create a GUI skin - click the context drop down in the inspector and notice the option... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Version Control window during "Create workspace" updates only when the mouse is moved
- Crash on AudioMixer::GetFloat when entering Play Mode in a specific project
- Test assembly files are not generated when using a local package included in a subdirectory
- URP Terrain Shaders are always included when building on any target platform
- Multiple errors thrown and Scene/Game view is not rendered when Lighting Override Mask is set to the same layer as the Volume