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Orientation view gets distorted on LG-P940 when device is rotated
Orientation gets broken on LG-P940 when device is rotated Read more
[WP8] crash when calling marketplace search with an empty string
To reproduce:1. Open attached project. It is the robotoWP plugin2. Build & run for WP83. Click Marketplace search task4. Without... Read more
When building input related scenes to x86_64 architecture the scenes doe...
1. build any of the following scenes from betaproject on standalone for x86_64 on windows:WidgetsMenu 3DLayout groups 2. interact wi... Read more
uGUI slight offset between image and raw image
To reproduce:1. Open attached project2. Open "scene". It contains a canvas with two images. One image is a raw image (texture), the ... Read more
Cant select field in Assertion Component
Steps to reproduce : - import the project attached- go to Main Camera- next to "Main.Camera" dropdown select a field to compare and ... Read more
Description of Rigidbody.AddExplosionForce uses wrong parameter names in...
-e: see title -repro:--open /Documentation/html/en/ScriptReference/Rigidbody.AddExplosionForce.html--NOTICE the description doesn't ... Read more
Cube Cloth doesn't work
To reproduce:1. Open attached project (new unity project 15 2. I've attached it in a further edit)2. Open test scene3. Inspect the e... Read more
ClothInspector throws ArrayIndexOutOfBounds exception
To reproduce:1. Open attached project2. In Hierarchy there are two disabled GameObjects, select one of them and then the otherExpect... Read more
Cloth's Sleep Threshold is not exposed in scripting
To reproduce:1. Try to change Cloths Sleep Threshold from a script.Expected result:Cloth's Sleep Threshold is accessible from script... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS