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Linear Color Space is available on free version
User noticed that "Linear" color space is enabled in free version, though it is pro version feature. Also on Win Store Apps this fe... Read more
SetCursor isn't working properly in webplayer in OSX
To reproduce: 1. Open Cursor project 2. Enter play mode to test the cursor switching (it works) 3. Build & run for webplayer 4. Tog... Read more
Crash when the first keyframe is set to 'Is Active' '0'
Steps to reproduce : - import the project attached - open the scene - press play and Unity will crash Read more
Serializing array of AnimationCurve corrupts WP8 app
1. Create a script which has a field of type AnimationCurve[] and is marked with [SerializeField] attribute. 2. Attach the script to... Read more
-e CRC mismatch error is confusing
CachingManager.cpp: m_Error = Format("CRC Mismatch. Expected %lx, got %lx. Will not load cached AssetBundle", m_RequestedCRC, crc);... Read more
Formatting issues with OS X and Linux paths
-e: the formatting for those paths in the docs is not correct -repro: --go to http://docs.unity3d.com/Documentation/ScriptReference... Read more
Hardware cursor doesn't work on OSX webplayer
Steps to reproduce : - import the project attached on both Windows and OSX - build the scene for webplayer on Windows and notice th... Read more
rigidbody.AddExplosionForce() acts weird when the explosion is near the ...
To reproduce: 1. Open project Test 2. Open testScene 3. Notice the four cubes and spheres in the scene. The spheres create the explo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL