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Code is not executing correctly in static constructor when called from B...
Reproduction steps: 1. Open the attached project 2. Open the SampleScene.unity Scene located in the /Assets/Scenes folder 3. Ente... Read more
[Android] Inconsistent performance between Mono and IL2CPP when using Bu...
How to reproduce: 1. Open the attached project "BurstPerformanceTest.zip" 2. Set Scripting Backend to Mono in Project Settings -> Pl... Read more
[macOS] "UnauthorizedAccessException" is thrown when calling DefaultWorl...
Reproduction steps: 1. Open the attached project "BurstMacOsRepro" 2. Make a Development Build of the project 3. Edit the following ... Read more
C# managed (reference) implementation of mm256_cvttps_epi32 maps to mm25...
How to reproduce: 1. Make a new project 2. Install Burst 3. Make a call to the "X86.Avx.mm256_cvttps_epi32" function Expected resul... Read more
[Burst] InvalidOperationException is thrown when Burst package is upgrad...
On upgrading Burst package from 1.4.1 to 1.4.2, InvalidOperationExceptions are thrown. Refer the attached video Steps to reproduce:... Read more
NullReferenceException is thrown when calling Sqlite.dll method that use...
How to reproduce: 1. Open the attached project (case-1295553.zip) 2. Make sure that Burst Compilation is enabled (Jobs -> Burst -> E... Read more
[Burst] X86.Avx2.blend_epi32 bit flip error in managed C# and Burst comp...
How to reproduce: 1. Open the attached project ("intrins.zip") 2. Review functions in "Reproduce_Avx2_blend_epi32_bugs.cs" 3. Debug ... Read more
[Burst] Message Box warning to restart the Editor no longer thrown after...
How to reproduce: 1. Create a new Unity project 2. Install Burst package 3. Change version of Burst Expected results: A Message box... Read more
Script compilation fails when modifying code during compilation
This issue is very inconsistent and hard to reproduce. Required reproduction steps, versions of the Unity Editor and Burst package t... Read more
[Burst ] C# 9 Function pointers cause compile error when casting IntPtr ...
Reproduction steps: 1. Open the attached project ("Burst.Delegates.zip") 2. Open Test Runner window (Window -> General -> Test Runne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected