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Bolt 2 Wizard - Configuration button does nothing.
The final page of the Bolt 2 wizard contains 4 large buttons. All buttons work as excepted except for the configuration button. Exp... Read more
[Bolt] The Lock mode button's position is not convenient
Steps to Reproduce: 1. Open the user's attached project "VisualScripting.zip" 2. In the Project window open Assets/Scenes/SampleScen... Read more
Bolt 2 - meta data not removed when removing generated scripts
A warning appears when deleting generated code using. Tools > Bolt > Delete Generated scripts {code:java} A meta data file (.meta) e... Read more
Dragging a connection and deselecting does not close fuzzy finder causin...
When dragging out a connection from a node the fuzzy finder opens. This is the expected behavior. If you then drop the selection... Read more
Screenshot via the share button does not work on macOS
When using the graph share button on macOS images are not written to file. Steps to reproduce * Create a new Bolt Class * Add it... Read more
Bolt 2 - Editor redraw issue with Bolt player buttons
With Unity 2020.1 and above notice, there is a preview package warning feature in the UI. This warning if clicked opens up the packa... Read more
Bolt 2 - Group Boxes have numerous issues
Group boxes feel really rough. * There is no inspector/explorer options to adjust a group box. * There is no word wrap or auto sca... Read more
Draging and dropping private vaiables in the explorer can cause C code g...
The user has the ability to move private variables via drag and drop. If you drag and drop one variable on top of another it will br... Read more
Bolt 2a10 Removing macro port breaks graph
Escalated - 1 month ago. [Original Issue|https://support.ludiq.io/communities/5/topics/4872-bolt-2a10-removing-macro-port-breaks-g... Read more
Private variables are very hard to drag into a graph
It's very hit and miss when trying to drag private variables from the Bolt Explorer window into the graph. Sometimes it works someti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow