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InputActionAsset is not being updated when it is already assigned to Pla...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Main” scene 3. Enter Play mode 4. Press t... Read more
Error due to naming conflict is thrown when InputSystem Action Map is na...
Reproduction steps: 1. Open the attached “My project (133).zip” Project 2. Observe the Console Expected result: No errors are t... Read more
Mouse.current.leftButton.isPressed value is incorrect when switching app...
Reproduction steps: 1. Open the attached “InputSystemTest.zip“ project 2. Ensure the “Windows, Mac, Linux“ Platform is selected in... Read more
RebindingUISampleScene “Waiting for Button input…” window doesn't disapp...
Reproduction steps: 1. Open the attached “InputSystemSample.zip“ project 2. Connect the PlayStation controller 3. Enter Play mode... Read more
UI input is not interactive when re-entering the Play Mode
Reproduction steps: 1. Open the attached “UITK_Input_Bug_Repro_Project.zip” project 2. Open the “Assets/UITK Input Bug Example.uni... Read more
UnityEngine.InputForUI script memory leak when using InputSystem
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene“ Scene 3. Open the Memory Prof... Read more
“Binding is neither a composite nor part of a composite” errors are thro...
How to reproduce: 1. Open the “InputPackageBindingIssue“ project 2. In the Project window open the “TestControl” Input Action Asse... Read more
Input device is not switching to Mouse and Keyboard when Dualshock 4 is ...
How to reproduce: 1. Open the user-attached project “InputSystem_Controller_Noisy” 2. Open the “Entry” scene 3. Connect the Duals... Read more
Scheme Name in Add Control Scheme menu gets reset after a device is adde...
Reproduction steps: 1. Open the attached “BugRepro“ project 2. In the Project window, open “Assets/New Controls” Asset 3. In the ... Read more
[Mobile] PointerEventData.pointerId is the same when simultaneously rele...
Steps to reproduce: 1. Open the attached project “TouchTest Latest” 2. Build and Run the project on the device 3. Press the finge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time
- References are reset to "None" when opening the project