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Initial splashscreen is displayed in portrait, ignoring orientation rest...
Steps to reproduce:1. Build any project2. Open visual studio solution3. Tick Landscape and Landscape-flipped Supported orientations ... Read more
Native metro plugin on WP 8.1 throws BadImageFormatException
To reproduce:1. Open attached project. It is our metro native plugin example.2. Build for Metro with Phone 8.1 SDK3. Open up with VS... Read more
Shader blend operations table broken
-e: see title -repro:--go to http://docs.unity3d.com/Manual/SL-Blend.html--NOTICE the issues with the table Read more
Canvas do not function with DontDestroyOnLoad when loading other scene
1. Open attached project2. Open scene "sceneone"3. Press play4. On game view, press button "not getting destroy" it will active scri... Read more
Profiler does not detect WP 8.1 when built & run from Unity
To reproduce:1. Create a new project2. Switch the platform to Windows Store and the SDK to WP 8.13. Go to build settings and set it ... Read more
Another Reference Rewriter errors building Win Store Apps
Works fine on 4.3.4f1;Errors appear on 4.5 versions; When building user's project to WSA platform on Windows 8.1 and using SDK 8.0, ... Read more
Deleting uGUI prefab causes crash to desktop
To reproduce this bug: 1. Import UI_Prefab_crash package2. Open 'scene'3. Play and notice that everything works fine4. Create a pref... Read more
GetSpriteMesh is in the UnityEngine namespace in the docs, but in fact i...
According to the documentation, GetSpriteMesh is in the UnityEngine namespace, but in fact it is not there and can only be found in ... Read more
The caret appears above the text being entered when having text's vertic...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Play the scene4. Notice the caret appearing above the text... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS