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GLES3 graphics level does not work with image effects
When image effects are used in the scene and the "Automatic" or "Force OpenGL ES 3.0" graphics level is selected, then only the blac... Read more
Switching Canvas 'Render Mode' setting (Camera -> World Space) doesn't c...
Steps to repro:1. Press play and select canvas2. Set 'Render Mode' to 'Screen Space - Camera' and switch back to 'World Space'3. Obs... Read more
Empty project folder can be opened from 'Recent Projects'
To Reproduce:1. Open Home Screen, delete all files from the one of the projects in the 'Recent Projects' list.2. The project will st... Read more
Recent projects doesn't update correctly when project is removed from th...
To Reproduce:1. Open Home Screen, delete one of the projects, (in Finder/Explorer) from the Recent project list.2. Try to open that ... Read more
GUI: cursor position y offset is wrong and missing from input field
-e: the cursor is below the text/missing from the input field -repro:--open attached Bug scene--run--click into the input field--NOT... Read more
Broken prefab crashes when undo any edits on it
1. Open attached project2. Open scene "Test Map"3. Select object "Player" in hierarchy4. Edit "Player" object(e.g. move it somewhere... Read more
Altering a sprite using the RectTransform tool also alters the Z scale c...
To reproduce this bug: 1. Open a fresh project2. Create - > 2D object- >Sprite3. Set Sprite on the Sprite Renderer4. Select Re... Read more
Replacing an Image's sprite on Start does not work on the editor
To reproduce this bug: 1. Open the attached project2. Open the 'TestScene'3. There is 'Image' gameObject which has 'ReplaceOnStartUp... Read more
Shader property changes save even if Don't Save is chosen
Any shader properties that are made during a Unity Editor session will be saved in the project even if the user clicks Don't Save wh... Read more
Load times in Blackberry are *incredibly* slow
1) What happeneda) Load times in Blackberry are incredibly slow. The initial load to the main menu takes 50 seconds, Level 1 (the sm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS