Search Issue Tracker
By Design
Votes
0
Found in
4.5.0b1
Issue ID
593282
Regression
No
Child groups are muted unintentionally
Muting an Audio Group, mutes all the children, although they are not selected. When muting an Audio Group with children, all the children are also muted unintentionally.
To reproduce:
- Open attached project and launch "AudioMixerTest" scene
- Open the window for audio mixer asset "Ambience" and duck it
- Select the audio group "Child 1"
- Hit Play
- Press the "M" button on the "Child 1" audio group
- Observe that audio group "Child 2" is also muted, although the Mute button is not activated
As a user this seems like a weird behaviour. If I want to mute multiple channels, then I can select multiple audio groups in my Mixer Tree and then press the Mute button.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
Add comment