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Closing an EditorWindow from OnLostFocus causes error messages
Steps to reproduce : - import the project attached - go to Window > TestWindow - after the tab opens click anywhere outside the win... Read more
Accessing an animation state on a disabled game object might cause the a...
This seems to happen if you don't run or somehow properly initiaite the animation before you access an animation state. If, when you... Read more
Tree shader difference between platforms
Steps to reproduce : - import the project attached on Windows and OSX - open the scene - zoom in on the trees and notice the differ... Read more
[Shadows] Point light shadow bias leaves gap at large ranges, not possib...
Even setting point light shadow bias to zero, there's still visible gaps between objects & shadows, especially at large point light ... Read more
adb.exe locks Editor.log after Editor is closed on Windows
Reproduction steps: 1. (Crucial step) make sure ADB is not running 2. Open Unity editor and "build & run" any project 3. Close Unity... Read more
Creating a folder with the name of a scene makes the folder use the capi...
-repro: --create a new project --save a scene names "test" in the Assets root level --create a folder in the Assets root level name... Read more
Application.targetframerate does not work on Motorola Xoom
Application.targetframerate does not work on the Motorola Xoom device. No matter what frame rate value is selected, the device alway... Read more
[Editor rendering] Handles.DrawCamera() does not handle Buffer properly....
Rendering with 3D opaque objects does not work as expected when invoked through Handles.DrawCamera() within a gui function. Workarou... Read more
Angry Bots crashes on Huawei U9508
Angry Bots application crashes hard on Huawei U9508 device. Application runs very slowly, about 1 frame per 10 seconds and it hangs ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
- Crash on invalid_parameter_internal when starting Standalone Profiler
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- VFX Graph tooltips have a double line on the bottom side
- TMP font size is "-99" by default when TMP Resources are not loaded