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0
votes
Won't Fix

Formatting of the Inspector breaks / causes overlapping text

IMGUI

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May 14, 2011

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Version/s: 3.4.0b1

If Text param of an element in a GUIContent fixed array contains a new line, formatting of the inspector breaks / causes overlapping... Read more

0
votes
Fixed

Return from sleep throws assert "FALSE != getCursorPositionResult" if ed...

Deployment Management

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May 13, 2011

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Version/s: 3.4.0b1

Return from sleep throws assert FALSE != getCursorPositionResult if editor is in playmode. Repro: Given you're in windows 1. Create... Read more

0
votes
Duplicate

Custom menus does not show up in menu bar before the menu is activated

Window management

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May 12, 2011

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Version/s: 3.4.0b1

Custom menus does not show up in menu bar before the menu is activated. 1. Create an Editor script with the following code: //JS @M... Read more

0
votes
Fixed

FBX Import scale diff between manual ASCII exported file from Maya and M...

Asset Import

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May 12, 2011

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Version/s: 3.3.0f4

To Reproduce: 1. Check the import settings of Sphere_FBX and Sphere_Maya. 2. Import them in the editor. 3. The asset importer scale ... Read more

0
votes
By Design

Cubemap Face size is not restoring texture quality to the original textu...

Assets Management

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May 05, 2011

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Version/s: 3.3.0f4

Cubemap Face size is not restoring texture quality to the original texture's quality. When the cubemap face size dropdown is change... Read more

0
votes
Postponed

Jit compilation fails on a generic method

iOS

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May 05, 2011

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Version/s: 3.4.0a1

There's a plugin with two generic methods one of which causes jit compilation to fail with the following error. ExecutionEngineExce... Read more

1
votes
Fixed

Unity crashes when calling DestroyImmediate(this) in Editor script

Scripting

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Apr 24, 2011

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Version/s: 3.3.0f3

- Create an editor script (e.g. inspector window for a component) which calls DestroyImmediate(this) - Add this component to a game... Read more

0
votes
By Design

useGUILayout = false spams console

IMGUI

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Apr 15, 2011

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Version/s: 3.3.0f4

useGUILayout = false spams console. If a project uses GUILayout with MonoBehaviour.useGUILayout set to false, the console is spamme... Read more

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