Search Issue Tracker
Point light shadow bias could be improved (right now distance dependent)
Currently point light shadow bias is just a multiplier on the distance (i.e. not constant in world space). That should be improved. Read more
[Canvas] Nested canvas is set and remains set to lower left corner after...
Steps to reproduce this issue: -Open attached project-Note the Canvas with a Nested Canvas.-Change Nested Canvas to anchor stretch b... Read more
WebGL builds fail to run with Linq and C# GetAssemblies call
-e: WebGL builds fail to run with Linq and C# GetAssemblies call tested with 5.0b19 -repro:--Create a new project and build a WebGL ... Read more
Rendering issues on Tegra 3 devices using custom shader
Some custom shaders are rendered incorrectly on tegra 3 devices. Read more
[Button] Null references when passing gameObjects as parameters to funct...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Scene'3. Play the scene4. Press on the button5. Notice 'NullRefe... Read more
[MacOS] Input.mousePosition updates when outside the window on Mac, whic...
To reproduce:1. Open attached project2. Build (windows) and run Default scene3. Run in windowed mode4. Move cursor outside of the wi... Read more
[IL2CPP] Use of undeclared identifier 'mscorlib_System_Byte_0_0_0' error...
To Reproduce: 1. Build the attached project with 4.6 or 5.0 for iOS with scripting backend set to IL2CP. 2. Notice that when compell... Read more
[Lightmapping] Previously statically lightmapped objects have artifacts ...
Steps to reproduce:1. Download attached project2. Open test3 scene3. Select any of the static objects in the scene. "Cube" get most ... Read more
[CustomEditor] The value edited in edit mode gets reverted after playing...
Steps to reproduce this issue: 1. Select the GameObject in the scene "TestScene"2. Lock the inspector3. Deslect the GameObject (you ... Read more
[Prefab] gameObject.GetComponents(list) does not get components on prefab
Steps to reproduce this issue: 1. Open the attached project2. It has 'test' prefab3. Prefab has 2 scripts: 1) MainScript 2) SubScrip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject