Search Issue Tracker
ContactPoint Normal is different on OSX and Windows
Steps to reproduce : - import the project attached on both OSX and Windows - play the "main" scene - play the game and land the shi... Read more
Audio sample rate on the Android doesn't get set correctly
Android defaults to 24000 audio frequency. Sending application to the background and resuming it again sets a normal (48000) rate. ... Read more
Calling EditorWindow.Repaint in Update() or OnInspectorUpdate() causes t...
To reproduce: 1. Open project "zzzzzzzzz" 2. Open Window > ToolTip Test 3. Observe as tooltips appear inconsistently 4. Open "ToolTi... Read more
[PrePassDeferred|Clear] Two cameras with deferred lighting cause fps cam...
To reproduce: 1. Open project flashover 2. Open scene Grease1 3. Enter play mode 4. At first everything works fine, but after 20-30 ... Read more
OnRenderImage breaks batching for shadow caster/collector
I found that using OnRenderImage with shadow will breaks shadow batching in Unity 4.2. I attach a post-processing script to camera.... Read more
Custom cursor flickering in Firefox when interacting with other custom c...
-e: when you have custom cursors in Unity and someone else uses custom cursors too the unity cursors start flickering reproduces on... Read more
[Forward] Custom vertex function is not used when rendering things into ...
Steps to reproduce: 1. Download attached project "ssao.vertex.shader.forward.rendering.bug" 2. Run the "test" scene. 3. When renderi... Read more
Crashed after switching to DX11 mode in Bootcamp demo project
Download and import the Bootcamp demo project from the Asset Store. Go to Player Settings and check the DirectX 11 mode. You will be... Read more
hideFlag.DontSave crashes the editor
Could reproduce on version 4.3.0a5 (796335dfc9e5). To reproduce: - Open attached project - Select "Click Me" > "Produce a scene" i... Read more
Shadows from forward rendering path appear wrong on render texture
To reproduce: 1. Open project "New Unity Project 4" 2. Open scene "scene" 3. Enter play mode 4. On scene view, move the lower plane ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times