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Animation Events hint box is misleading
In the Animation window, if you have all events separately on the timeline, they will be shown ok.If you put 2-3 events on the same ... Read more
Short function names don't show properly in the black event hint
Short function names don't show properly in the black event hint Add a function with a short name and add it as an event to an anima... Read more
Edit Animation Event window doesn't come on top when editing events
Open the Animation window, add an event.Try to edit it. When the Edit Animation Event window shows up for the first time it goes on ... Read more
Sprite editor should work with Sprite assets only
Verified in Ver 5.1.0b4 (60661a96674c) Read more
[ImageEffects] Unable to change any of the properties of "Bloom And Flar...
Steps to reproduce: 1. Create a new project2. Import 'Effects' standard asset3. Select 'Main Camera' and attach 'BloomAndFlares.cs' ... Read more
[Win7/8] Built project window still runs in background even if it is in ...
To reproduce:- Extract the attached project- Open the build from Assets/Build/- Notice that the music is playing- Click on taskbar, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS