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When changing field to multiline and then changing its size via script, ...
Steps to reproduce this issue: 1. Import the attached package (MultiLineFieldBug)2. Open 'scene'3. It has an input field and a butto... Read more
EditorUtility.SaveFilePanel() returns file name with repeated extension ...
Developer Update: This is an issue with the OS X save file panel. We will contact Apple to see if they can provide a fix. Until then... Read more
MD freezes after opening 'Attach to Process' window on OSX
To Reproduce: 1. Open Unity Editor and any script in builtin MD.2. Click'Run -> Attach to process'3. Wait for 2-3 seconds.4. Noti... Read more
When a class has a large amount of Virtual methods (>256), it fails to e...
To reproduce:1. Create new project2. Download attached script3. Attach script to camera4. Make a build for WebGL5. Build fails Read more
[Animator] It takes one frame for an Animator Controller to start playin...
It takes one frame for an Animator Controller to start playing an animation when the object is inactive and is made active within an... Read more
Wheel joint 2D needs to be updated with 'angle' setting
file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-WheelJoint2D.html Local axis is no longer a setting in wheel collid... Read more
[ReflectionProbes] Low performance of runtime reflection probes on OpenGL
Steps to reproduce this issue(On Windows): 1. Open the attached project ('ETReflectionProbes')2. Open 'opengl' scene3. It has:-Runti... Read more
hinge, wheel and slider joint docs needs to be updated with how some set...
See attached. The position of 'use motor' has been moved to under Suspension and not above. Read more
Typo on Manual/webgl-gettingstarted.html
-e: on page Manual/webgl-gettingstarted.html it says "atechnology" while it should be "a technology" Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject