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JointDrive.mode = PositionAndVelocity ignores the positionDamper and pos...
JointDrive.mode = PositionAndVelocity ignores the positionDamper and positionVelocity - i.e. does not work properly. E.g. discussed... Read more
Shuriken: Procedural mode particle limit doesn't take lifetime into account
When limit is applied to number of particles, particles that died haven't decreased count, and hence the limit doesn't apply to the ... Read more
Declaration of a variable with data type 'byte' appear as a Boolean
- Attached the ByteInEditor script to a GameObject - Select the object and look at the Inspector - The byte type variable shows up w... Read more
Editor crashes with a callstack leading into the mono GC
Could reproduce on version 4.0f7. On Mac OSX 10.7, the editor crashes. On Windows 7 32bit, the GUI button never changes to "Stop Rec... Read more
Typing a capital e for a script attached to a terrain selects Terrain to...
- Create a Terrain - Attach a script with a public string variable to the terrain object - In the Inspector, try typing a capital "E... Read more
Camera aspect ratio
When both game view and scene view tabs are in the same tab bar (e.g. Tall mode), the GUI text in the scene view reports the wrong a... Read more
Billboarded leaves on trees not reflecting in the water
Steps to reproduce: - Create a new unity project - Import the attached ReflextTEST.unitypackage - Open the ReflectionTest scene an... Read more
After baking Nav Mesh, an area which is shaped as a triangle is a light ...
After baking Nav Mesh, an area which is shaped as a triangle is a light shade of blue. Issue with the Nav Mesh Exporter. Repro Ste... Read more
Vertex Coloured shader with Lighting won't work on MBX Lite
Character appears to be black on MBX Lite devices. To reproduce, build & run the attached project on an MBX Lite device. Read more
Editor crash when importing .OGG video file
Could reproduce in 3.5.6 and 4.0f7. To reproduce: - Create a new project and import the attached .OGG video file - Observe that the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph