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[ConsoleWindow] Error stays in the console after fix until console windo...
Steps to reproduce: 1. Create a new Unity project2. Create a new script3. Make an error in the script so that the compiler shows it ... Read more
[iOS] App crashes with SIGABRT during launch with IL2CPP
To reproduce: 1) Download and open project2) Build and run for iOS3) Notice crash Reproduced on 5.0.0f1 and 4.6.2p2 using iPhone6+ (... Read more
British keyboard inputs are not registered correctly in the Editor
How to reproduce: 1. Enable additional languages in the input settings for your Operating System- there should be a U.S. layout as w... Read more
[WinRT] Serialization fails when inheriting from class with internal fie...
Script in Assembly-CSharp-firstpass.dll: public class BaseClass : MonoBehaviour{[SerializeField]internal int m_Value = 0;} Script in... Read more
AssemblyConverter failure
Regression since 5.0.0b21; Repro steps:1. open "Win Universal Build.zip" project and build to WSA/WP8.1/Universal platform;2. build ... Read more
[Height mesh] Project crashes if nav mesh agent touches height mesh dire...
1. Open attached project on Mac2. Play MainScene3. It will crash when character walks out of navmesh on height mesh. Note: It also c... Read more
UI elements not move when moved by Mecanim animation
To reproduce:1. Open attached project2. Open TestScene3. Press play4. Select Image gameobject5. Notice that Image (Rect Transform) m... Read more
WWW.bytesDownloaded freezes application
1. Open scene "Main Scene".2. Open script "Installer".1. In line 35 add "download.bytesDownloaded".3. Play scene.4. FREEZE! Reproduc... Read more
EditorApplication.currentScene returns an empty string on the opened sce...
To reproduce:1) Create new project2) Create a few scenes in it (for example, "A", "B", "C")3) Make Assets/Editor folder and add this... Read more
[Shaders] Surface shader with small custom vertex struct does not compil...
To reproduce:- Open the attached project with rc1- Select the shader and observe that it does not compile, errors are shown:Shader e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS