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0
votes
Not Reproducible
0
votes
Fixed

[Undo] Changing color gradient in Particle System ignores Undo

Shuriken

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Feb 11, 2015

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Version/s: 5.0.0f2

To reproduce:1. Create new project2. Add Particle system3. Try changing the "Color over Lifetime" or "Color by Speed" and then try t... Read more

0
votes
Fixed

Unclear error message when building fails due to non-ASCII username on W...

WebGL

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Feb 11, 2015

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Version/s: 5.0.0f1

Steps to reproduce: 1. Create user account with non-ASCII characters2. Create project in a simple path only containing ASCII charact... Read more

1
votes
Fixed

[AnimatorWindow] IndexOutOfRangeException: Array index is out of range i...

Animation Window

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Feb 11, 2015

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Version/s: 5.0.0f1

To reproduce:1. open the attached project and the animator2. observe errors:IndexOutOfRangeException: Array index is out of range.Un... Read more

0
votes
Fixed

'skinWidth' member of CharacterController should be exposed

Physics

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Feb 11, 2015

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Version/s: 5.0.0f1

The 'skinWidth' variable can't be modified with a script. Every other value which can be modified in the inspector can be modified i... Read more

0
votes
Fixed

Font align problem

UI

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Feb 10, 2015

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Version/s: 5.0.0b20

Read more

0
votes
Fixed

IL2CPP: Accessing System.Globalization.CurrentCulture.RegionInfo throws ...

Scripting

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Feb 10, 2015

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Version/s: 4.6.1p5

See attached "GlobalizationIL2CPP" project. Reproduction steps:1 - Open attached GlobalizationIL2CPP project.2 - Open Build Settings... Read more

13
votes
Won't Fix

IL2CPP Regression: Projects with Ionic Zlib assembly fail to build in 4....

Scripting

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Feb 10, 2015

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Version/s: 4.6.1p2

Reproduction steps:1) Open attached "ZlibIL2CPP" project in the Unity Editor.2) Switch to iOS build configuration3) Open Player Sett... Read more

0
votes
Duplicate

Deferred SceneView visualization modes broken (at least on Mac)

Scene/Game View

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Feb 10, 2015

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Version/s:

Scene view deferred visualization modes (diffuse/specular/normals/smoothness) don't work.Some random textures are displayed instead.... Read more

0
votes
Fixed

5.0 Deferred Shading makes Masked world space UI not work

UI

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Feb 10, 2015

-

Version/s:

UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more

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