Search Issue Tracker
Execution of State Behaviours is wrong
Execution of State Behaviours is wrong Repro:1. Open the attached project2. The Cube controller has 3 scripts attached:- one on the ... Read more
Adding a behaviour script in Play mode throws a warning
Adding a behaviour script in Play mode throws a warning Repro:1. Make a simple scene with the use of a controller2. Play the scene3.... Read more
Animator: Reset in Inspector for state node doesn't reset
Animator: Reset in Inspector for state node doesn't reset 1. Select a state node2. Change values in Inspector for this node3. Call '... Read more
[Standalone] system and rendering resolution issues in Display API
On Win Standalone these variables don't return any value:Display.renderingHeightDisplay.renderingWidthDisplay.systemHeightDisplay.sy... Read more
Loading texture from OnApplicationPause(false) results in a black texture.
When a texture is loaded in an event of resuming application it results in being black. Read more
Animator: having too many states slows down editor
Animator: having too many states slows down editorI've copy/pasted state nodes till it reached about 1000. At this point editor beco... Read more
Animator: when copying states, transitions are not copied
Animator: when copying states, transitions are not copied 1. Create animation tree with few states and transitions between them2. Se... Read more
In BlendTree the animation name is not refreshing
In BlendTree the animation name is not refreshing 2) How can we reproduce it using the example you attached1 Create new project2 Cre... Read more
Setting zero rotation using Rigidbody.MoveRotation corrupts the state of...
Steps to reproduce:1. Download and open attached project2. Enter play mode. See error:transform.position assign attempt for 'GameObj... Read more
Animator: Long parameter names for blend trees get trimmed
Blend tree doesn't show full parameter name on it and trims it after 7th char.Expected: Show '...' in the end of the name if it was ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default