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Creating AudioClip with non-standard frequency 48000hz is fixed to 44100...
How to reproduce: 1. Open the user's attached project 2. Build and run the project for WebGL (File -> Build and Run) 3. Observe the ... Read more
Linecast misses MeshCollider when casting a ray from certain positions
How to reproduce: 1. Open the user-submitted project 2. Open the Scene "Bugs" (Assets/Scenes/Bugs.unity) 3. In the Hierarchy window... Read more
Crash after selecting presets for Large Textures
Reproduction steps: 1. Open user attached project 2. Select Assets\Texture2D.preset 3. If that doesn't hang, then click on a differe... Read more
[iOS] Social API score.userID returns a legacy ID from GameCenter
Steps to reproduce: 1. Open the attached project ("1312882.zip") 2. Build and deploy the Xcode project to a device 3. Press "Auth" b... Read more
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
[WebGL][macOS] Looping audio gets distorted and echoes when played over ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Build it for the WebGL Platform 3. Host the built Pl... Read more
Handles.Slider2D does not respond to mouse input when dragged in the Edi...
How to reproduce: 1. Open the attached project "Handles.zip" 2. Open "My Editor Window" (Bug > My Editor Window) 3. Select and drag ... Read more
[Scene/Game View] Tools dropdown of Game View and Scene View tab are not...
How to reproduce: 1. Create a new project 2. In the Scene view control bar select the Draw mode menu (the first dropdown on the left... Read more
Potential race condition inside AssetDatabase.ParallelEnumeration
Using Unity 2021.2.0a13 and on Linux And based on the report from this user on the forums: https://forum.unity.com/threads/2021-2-0a... Read more
Editor crashes when accessing RaycastHit.lightmapCoord and the hit Mesh ...
Reproduction steps: 1. Open the attached "RaycastHit crash.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support