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Undo function doesn't work for moving assets
Steps to reproduce : - create a new project - create a cube and drag it in the project browser to make it a prefab - create a new f... Read more
Crash when dragging a state to the base layer
Steps to reproduce : - create an animator controller - create a sub state machine - enter the sub state machine and create an empty... Read more
MP4 video does not render
Steps to reproduce : - import the project attached - open the scene and press play - notice the video is not rendered and the edito... Read more
Error when destroying a GameObject instance with SkinnedCloth component
Steps to reproduce : - import the project attached - open the scene and press play - create new objects - click on Destroy last obj... Read more
Backfacing triangles doesn't work when using Effects in Forward renderin...
Steps to reproduce : - open the project attached - open the scene and press play - notice that the cube is not rendered - disable t... Read more
[Legacy Animation] Animation clip doesn't get updated on a prefab
When adding new animation clip to animation inside a prefab, I can't get that clip until I drag the prefab, deletes it and than drag... Read more
Loading resource that references many ScriptableObjects causes a crash
Loading a resource using Resources.Load() that references many ScriptableObjects causes a crash on Android devices. The ScriptableOb... Read more
Autoconnect profiler doesn't update Active Profiler for Web
- Enable autoconnect profiler for Web Player build - Build and run - Active Profiler is set to Editor Read more
BuildSettings. Selected scenes are moved to the end of the list, when yo...
Steps: 1. Go to File -> Build Settings. 2. Add 3 scenes to the list. 3. Select first scene and for example the last one. 4. Move ... Read more
BuildSettigs. In MacOS Build Settings window is not minimized with main ...
Works fine in Win7 Steps: 1. Go to File -> Build Settings. 2. Minimize main window with minimize button (this yellow thing). Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph