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Changing Player Settings doesn't affect consequent builds
Duplicate of case 556409 Steps to repro: - open attached project and load "ResolutionFail" testscene (empty scene with GUIText info... Read more
Windows Phone applications are set to render in smaller resolution than ...
Steps to reproduce: 1. Create a project which shows Screen.Width and Screen.Height on screen. 2. Build and run the project on Nokia ... Read more
deprecated WWW headers not in docs
-e: TomasD made this thing for 4.5 which should be reflected in the docs: 4.5 Change - Webplayer: deprecated 'WWW(string url, byte[... Read more
Mecanims Humanoid animation jitters
To reproduce: 1) Download and open project 2) Open "Scene" scene 3) Press Play 4) Notice that the character on the left jitters a b... Read more
NullReferenceException is thrown when 'none' is set for 'On Value Changed'
NullReferenceException is thrown in Xcode when an object gets deleted from "On Value Changed" in a toggle. To reproduce: 1. Open th... Read more
Calling gameObject.SetActive(false) inside an event handler will crash U...
Steps to reproduce : - import the project attached - open the scene and press play - press space and Unity will crash Read more
wrong variable declaration for WWWForm.headers example
-e: see title -repro: --open /ScriptReference/WWWForm-headers.html --NOTICE "public stringstring headers = form.headers;" Read more
Blue line stays if you disable RectTransform snapping when holding actio...
1. have button with image as child in scene 2. when moving around the image it will snap to blue lines 3. drag it in the scene so th... Read more
Foldout behavior is inconsistent between components and EditorGUI.Foldout
Steps to reproduce: 1. Create a project which has Editor script from http://docs.unity3d.com/Documentation/ScriptReference/EditorGUI... Read more
All about bugs
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Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window