Search Issue Tracker

0
votes
Fixed

Multiple NetworkClient instances break NetworkTransform

Networking

-

May 06, 2015

-

Version/s:

When multiple NetworkClient instances exist at the same time, some HLAPI functionality does not work, since the code assumes that Ne... Read more

0
votes
Fixed

Terrain has "Static"-word on it for a second on exiting Play mode

Terrain

-

May 06, 2015

-

Version/s: 5.1.0b6

Terrain has "Static"-word on it for a second on exiting Play mode 1 Create terrain and wait while it will be baked (in Lighting wind... Read more

0
votes
Duplicate

Crash when closing Editor from Getting Started screen

Editor - Other

-

May 06, 2015

-

Version/s: 5.1.0b6

Crash when closing Editor from Getting Started screen 1. What happenedGot a crash message after exiting Editor from Start screen. 2.... Read more

0
votes
By Design

Toggle.OnValueChanged is invoked when not changed

UI

-

May 06, 2015

-

Version/s: 5.1.0b5

Steps to reproduce:1. Open attached project's scene "ToggleBug".2. Enter play mode.3. Click on checked toggle - OnValueChanged() fun... Read more

0
votes
Won't Fix

[PolygonCollider2D] lined up segments causing incorrect collision

Physics2D

-

May 06, 2015

-

Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project's scene "CollisionBugTest".2. Enter play mode.3. Observe squares passing 2D polygon coll... Read more

0
votes
By Design

Baking Lightmaps in -noGraphics mode on Windows produces wrong indirect ...

Global Illumination

-

May 06, 2015

-

Version/s: 5.0.1p3

To reproduce:1) Open the two .bat-files in a text-editor and adjust the pathes for "Unity.exe" and "-projectPath" and save the modif... Read more

0
votes
Won't Fix

Differences between Memory Usage Shown in Profiler and in Windows Task M...

Profiling

-

May 06, 2015

-

Version/s: 5.1.0b5

Reproduction steps:1. Open attached project "GetPixelsLargeTex"2. Open scene "ImportBigFile"3. Hit play, let the scene run in the ed... Read more

0
votes
Fixed

[GLES][Android] Shadow doesn't work for models without imported normals ...

Android

-

May 06, 2015

-

Version/s: 5.0.1p3

On a built application objects, created from .fbx files that do not have normals imported, do not cast shadows when the 'Normal Bias... Read more

1
votes
Fixed

Visible GUI elements behind the top positioned canvas cannot be pressed

UI

-

May 06, 2015

-

Version/s: 5.0.1f1

To reproduce the bug please follow the steps1. Open "case_694862-uiclient" project2. Open "GameMockup" scene3. Run Scene4. Press Sec... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.