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Crash running non-development Standalone OSX build with an animated UI/T...
How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains a Canvas with a Text gameobject, which has its al... Read more
[NativePlugins] 64-bit windows standalone builds do not include the used...
Steps to reproduce: 1. Open the attached project2. Build the 'OSPTest' scene for x86 Windows standalone3. Notice everything works fi... Read more
[IL2CPP] A generic-method in generic-class throws ExecutionEngineException
Build attached project.Target: iOSScripting backend: IL2CPP Read more
Trigger does not work if Interruption Source is Current State and Ordere...
How to reproduce: 1. Open attached project2. Open scene AnimationBUG.unity3. Play the scene4. Select the AnimatorBug gameobject5. Op... Read more
Wrong description of the warning - " of the shader
Wrong description of the warning " of the shader." The warning is"MaterialEditor: Could not create custom UI from the CustomEditor: ... Read more
[Colliders] Disabling/Enabling Mesh Collider stops Wheel Colliders from ...
Repro steps:1) Open project and scene 'scene'2) Start the game3) Disable Mesh Renderer in Vehicle -> RendererAnCollider4) Notice ... Read more
Profiler missing statistics of manually rendered camera
How to reproduce: 1. Open attached project2. Open scene main.unity- Scene contains some cubes and two cameras. One camera renders th... Read more
Lacking vertex attributes causes a crash on multithreaded rendering
Unity Android Player crashes when the following conditions are met: - Dynamic batching is enabled.- Multithreaded rendering is enabl... Read more
[IL2CPP]A generic-method in generic-class (with multiple type parameters...
Build attached project.Target: iOSScripting backend: IL2CPP. Read more
[Win10] Standalone touch input issue
To reproduce:1. Build and run attached project2. Touch with finger 13. Keep this finger on the screen.4. Touch with a number of othe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved