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Multicasting Socket Exception
How to reproduce: 1. Open attached project2. Open scene Game.unity3. Build to iOS and run- Note the error thrown in Xcode: "Argument... Read more
SyncVar hooks on host dont have access to old value.
SyncVar hooks on host dont have access to old value. SyncVar hooks on host dont have access to old value. When SyncVar hooks are cal... Read more
2D Mask component is missing an icon in the Inspector
Steps to reproduce : - create a new game object- add the 2D Mask component and notice that it has no icon Read more
[iOS] Using Auto resolution triggers a crash on GLES/Metal
To Reproduce: 1. Deploy the attached project with 5.1, observe that:with Gles2/3 the app crashes immediately (bt attached)with Metal... Read more
Missing icon for the Dropdown UI gameobject in the Inspector
Steps to reproduce : - create a new dropdown UI game object and notice the icon in the Inspector Read more
Crash in ApiGLES::CheckFramebuffer on ATI Radeon HD 4770 when forcing gl...
Machine is available via http://confluence.hq.unity3d.com/display/DEV/QA+Physical+Lab To reproduce:1. Connect to specified machine2.... Read more
[substance] Crashes in player when Substance used on a Light Cookie
Running a project that has procedural texture set as a light cookie causes it to crash. Read more
Multiselecting textures with different override settings doesn't show "-...
To reproduce:1) Open attached project2) Notice that there are 7 textures. Some of them have override for standalone enabled, some di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS