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Chrome 42 doesn't run simple WebGL scene
-e: a very simple cube scene, chrome tab just spins for minutes at max cpu -repro--open attached project or just make a scene with a... Read more
State machine behaviour shared between states when duplicate state
Steps to reproduce:1. Open attached project's "ControllerA".2. Change "State A" state's script's "StateA" Text field value to any st... Read more
CultureInfo.GetCultures(CultureTypes.NeutralCultures) returns null when ...
To reproduce: 1) Download attached project2) Make sure that scripting backend is set to il2cpp3) Build and run for iOS4) Notice null... Read more
Custom hotkeys are case sensitive
Steps to reproduce:1. Open attached project.2. Rotate scene's camera a bit.3. Press "y" - nothing happens (if caps lock is off).4. P... Read more
Immersive mode leaves black bar on Nexus 5 when app is re-launched
If you are relaunching app through recents screen after Application.Quit(), there is a black bar in place where hardware buttons (ba... Read more
OSX Cmd+Tab not working
Steps to reproduce : - create a new project and save a scene- go to Build Settings > Player Settings- change the Mac Fullscreen m... Read more
Lights with Baking set to Realtime still gets baked into lightmaps
To reproduce: 1. Download and open the attached scene.2. Observe the scene being lit overly bright3. Disable the "Realtime light" an... Read more
Find backport Changeset: Renaming folders makes them disappear in Projec...
- Open the BugTest project.- Rename any of the asset folders (AssetBundles, Scripts, Resources) into alowercase variant (assetBundle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask