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Shuriken: Sub emitters: Particles are offset from parent particles in sc...
1. Place default particle system 2. Add default birth sub emitter 3. Set emission to 5 Notice how when you scrub, you get a gap that... Read more
Old tags recreated when duplicating an object
To reproduce: - Create a new project - Create a cube - Select the cube object and go to 'Add Tag' in Inspector - Create 2 new tags -... Read more
"Failed seek file" error message when reimporting 3DS file.
"Failed seek file" error message when reimporting 3DS file. Repro Steps: 1. Launch 3.5b3 with attached project 2. Open scene 3. In... Read more
SystemLanguage.Hugarian is missing an "n
There is both a SystemLanguage.Hugarian and a SystemLanguage.Hungarian definition in our scripting API. If there's no specific reaso... Read more
ImportPackage doesn't work in Play mode
ImportPackage doesn't work in Play mode. It's ok if it doesn't work, but it should give a warning at least. Read more
Option-Command-W does not Close All windows
Option-Command-W does not Close All windows, as the menu name would suggest. Also, it is not disabled when no floating windows are ... Read more
Unity's special folders should all be documented and documented in one p...
It would be great if the documentation listed them all and explained their behaviours: Assets Editor Plugins Resources Gizmos Strea... Read more
Mouse Drag input not functioning correctly.
Mouse Drag input not functioning correctly. Repro Steps: 1. launch attached project into Unity 3.5b2 2. Open scene and hit play 3.... Read more
SplashScreen setting is shared between iOS and Android
SplashScreen setting shared between iOS and Android and there is no way to set different images for iOS and Android. At least from m... Read more
Internal compiler error when using constructor with enum
Open the attached project in Unity. The only thing printed in the console is: "Internal compiler error. See the console log for more... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
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- Unity Hub opens instead of the Unity Editor when launching a project from a Windows command line if a backslash is added to the end of the project path
- "ParseErrorException" is thrown when parsing a float with a very small value from JSON