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Unnecessary uniforms from surface shaders generated to OpenGL ES 3.0
I noticed very strange behavior in unity 5.1b3 that compiled shaders for OpenGL ES 3.0, have lots of unnecessary uniforms, see scree... Read more
Generated Root Motion Curves don't animate correctly
Animation converted to Root Motion Curves doesn't correctly animate, it appears to not fully reach the end values of the animation i... Read more
[geomerics] Radiosity core is corrupted when baking Lightmap
- Open the scene "test" in the attached project- Turn on Continuous baking for lightmaps- After about 20-30 minutes of baking, you w... Read more
Rendering to texture from native plugin does not work in Unity 5.1 on mo...
Rendering to texture from native plugin does not work in Unity 5.1 on Android and iOS Read more
Custom Text Outline causes failure to build
-e: project adds a custom outline to the UI text. works fine in editor and standalones, doesn't build for IL2CPP WebGL/iOS nor iOS M... Read more
[WSA] Typing with touch screen keyboard PasswordField shows clear text
GUI.TextField and GUI.PasswordField fail to function correctly. Typing with touchscreen keyboard, PasswordField displays clear text ... Read more
Resources.LoadAll() not working in the WebGL
To reproduce:1. Build attached project for WebGL2. Open build3. Press play4. Notice that levels are not loaded Read more
Realtime shadows cast on terrain from directional light do not fade prop...
Reproduction steps:1. Open the attached project "DefferedShadowPopping"2. Open the scene "Main"3. Camera in the scene is set to defe... Read more
[Preferences] Preferences -> External Tools -> External Script Editor ->...
Current behavior:Preferences -> External Tools -> External Script Editor -> Browse...forces users to find the executable fi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask