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Windows reports wrong microphone sampling rates
- create an empty unity project - save the scene - create a game object - create a C# script named 'foo' and... Read more
DSPBuffer Size with best latency differs in editor and on device
By design: Defaults differ between iOS and editor To reproduce: 1. Create new project 2. Set DSPBuffer Size to "Best latency" 3. At... Read more
Adding GUIStyle to Textfield makes it multilined
To reproduce: 1. Create GUI.Textfield 2. Add GUIStyle to it 3. Textfield becomes multilined Read more
Marshalling for UnityEngine.Vector3[] not supported
1) What happened Marshalling for field of struct with type UnityEngine.Vector3[] is not supported 2) How can we reproduce it usin... Read more
Flash - Extending Dictionary Conversion Error
The following class will fail when building to flash: public class LinkedHashMap<TKey, TValue> : Dictionary<TKey, TValue>, IDiction... Read more
GameObject billboard preview in the editor disappears when selected
When you select a GameObject in the scene, the billboard icon previewing the type disappears. When you deselect it re-appears again.... Read more
Assets reimport themselves if project is located in outside source
To reproduce: 1. Create a project on a usb hard or distant machine/server 2. Upload some asset store assets (Playmaker and RageTools... Read more
Profiler: Left & Right Arrow - can only move one frame at a time
To reproduce: - Open AngryBots demo - Click Record on Profiler - Run the AngryBots demo and observe the Profiler - Click on the Prof... Read more
Gapless playback has gaps on iOS and Android
To reproduce: 1. Open project busted_gapless_audio_playback_android 2. Run test scene 3. Switch platform to iOS/Android 4. Run test ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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