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Optimize GameObjects only works in a character that has its own Avatar
Steps to reproduce : - select a character- in the inspector disable Optimize GameObjects- set the rig to Generic and hit apply- enab... Read more
When adding a new animation from the Animation window, while Animator is...
Steps to reproduce : - have the Animator Window visible in the Editor- create an object, open Animation window add a new Clip and An... Read more
Crash when selecting an animation in the Project Browser
Steps to reproduce : - import the project attached- navigate to Animations > animationsets- select DH_Gun and Unity will crash Read more
Unity is not always responsive to pen or touch input on tablet
Unity installed on tablet (ex. Surface Pro with Windows 8 or Windows 8.1) is not always responsive to direct pen or touch input. Als... Read more
GetPixels from ETC and PVRTC textures doesn't work
GetPixels does not work with all texture formats. Unity Versions:4.2.0f4 (38efbd14869d)4.2.1f3 (0c25f37d8dc3)4.3.0b1 (2f830c2bcd47) ... Read more
When a normal RigidBody is linked to a gameObject can't add Collider2D t...
Regression - not reproduced in 4.3.0a4Reproduced in 4.3.0a5 and 4.3.0b1 1 Create new project2 Add an empty game object3 Add a RigidB... Read more
[RenderTexture] Game view is offset when blitting from a RenderTexture
Reproduced originally on 4.2 and 4.3, still present in 5.1 1 Open attached project2 Open scene Compositing Test3 Press Play - notice... Read more
ContextClick in Unity EventType API isn't properly triggered using a tra...
Steps to reproduce : - import the project attached on a Macbook or a Mac machine that has a trackpad connected- go to Apple > Sys... Read more
The editor exhibits a large and noticeable stutter if any alpha-numeric ...
Reproduced on Mac 10.8Not reproduced on Win7 64bSee user's description Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping