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[ReflectionProbes] Box Projection fails on iOS
To Reproduce: 1. Open the Main scene file. 2. Observe that box projection works in editor 3. Built to iOS and deploy to the device.... Read more
[NavMeshObstacle] Object orientation changes cause re-carving of NavMesh
Steps to reproduce: 1. Open attached project 2. Open scene 'scene' 3. Enter play mode and open scene view (with play mode on) 4. Se... Read more
Constructor for nullable types fails to instantiate object in IL2CPP
-e: Constructor for nullable types fails to instantiate object in IL2CPP The mono version of this test project works fine printing ... Read more
ClientRPC isnt called for local client for networked scene objects
ClientRPC doesnt work for network objects placed in the scene. Read more
Can't run Coroutines on another Component
How to reproduce: 1. Open attached project (the fixed version) 2. Open scene Main.unity 3. Play the scene - The console should pri... Read more
DIR: Bad default transform values with Animator Controller
Director branch bug 1. What happened I get bad transform values applied to the scene when I make changes to the Animator Controller... Read more
Icon are missing on instantiated gameobjects
To reproduce: 1. Open attached project 2. Open Bug scene 3. Attach LoadIcon script to gameobject 4. Press play 5. Notice that ins... Read more
KeyValuePair with generic struct crashes mono compiler
To reproduce: 1. Open attached project 2. Notice empty error in console Read more
AW can no longer move the current time before the first key
AW can no longer move the current time before the first key 1. What happened When I try and move the current time (red line) before... Read more
[Editor] Unity crashes ticking "Require ES3.1" or "Require ES3.1+AEP"
When ticking "Require ES3.1" or "Require ES3.1+AEP" with OpenGLES3 API on Android Player, unity crashes. 1. Open project. 2. Switch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations