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Editor setting "Virtual Reality Supported" effects Standalone build sett...
To reproduce:1.Open attached project.2.Check Editor settings, notice that "Virtual Reality Supported" is enabled.3.Try to build proj... Read more
NavMesh.SamplePosition() returns incorrect value on slope near NavMesh i...
How to reproduce: 1. Open attached project2. Open scene Scenes/BakedPlane.unity3. Open the Navigation window4. Play the scene- Scene... Read more
2D Constraints do not constrain when the pivot point is not the middle
To reproduce:1. Open attached project2. Open constraints scene3. Enter play modeExpected result: the Y value of pink_hair_punk_lady ... Read more
5.1: can't load cache admin page
-e: see title, this is different from the closed network player issue -repro:--load a scene made with 5.1--make sure to select the R... Read more
[UI Controls] UI texts disppears when importing two assets named x and x.y
When Unity loses focus and we come back to Unity, the UI texts are not getting refreshed/rendered properly, if two files named x and... Read more
Resources.Load() works much slower on project built with Unity 5 compare...
Repro steps:1) Download both .apk files and transfer/install them to device2) Run the version built with Unity4 - BUG_ResourcesLoad4... Read more
Spotlights: Shadows aren't cast if the range is too high
To reproduce:1. Open the scene2. Press "play"3. Select the spotlight4. Change the range.Observe that if you change the range to 21 o... Read more
NetworkTransform has no way to validate client movement on the server.
NetworkTransform has no way to validate client movement on the server when in local-player-authority mode. Read more
NetworkTransform can be put on an object more than once
NetworkTransform can be put on an object more than once. Should be restricted to one instance. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
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