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Script component disappears from Inspector when changing the script asse...
Script component disappears when changing the script asset via the Object Selection window. Please see attached video for further de... Read more
AnimationCurve.MoveKey creates new keys when the animation has a positio...
To reproduce: 1. Open attached project 2. Open "scene" 3. Open animation window and select the main camera. "Anim" should be the cur... Read more
Unity crashes when blend tree tresholds are set in play mode
To reproduce: 1. Open attached project 2. Open scene testLevel 3. Enter play mode 4. Select "Kitty" and open the animator 5. Open th... Read more
Animation window freezes when user selects animation event
To reproduce: 1) Open the attached project and load 'Main' scene 2) Select the game object Kirby->Sprite. 3) Go to the Animation tab... Read more
Adding a polygon collider 2d on runtime via script is broken on builds
To reproduce: 1. Open attached project 2. Open scene "screen". It contains a sprite and a script that attaches a polygon collider 2d... Read more
MonoDevelop doesn't start - solved by overwriting glibsharpglue-2.dll
The problem is not with the Unity editor itself, but rather with the bundled Monodevelop with the initial install. I'm participating... Read more
Value returned by AudioSettings.outputSampleRate is wrong on Windows
To reproduce: 1. Open attached project 2. Open scene "BugRepro" 3. Enter play mode 4. Look at the console - the AudioSettings.output... Read more
Instantiate(gameObject.audio) as AudioSource causes crash
To reproduce: 1. Open attached project 2. Open scene "creatures" 3. Run - unity crashes with no bug report Removing the line "SXFau... Read more
WWW.GetAudioClip() can't handle files that contain '#' in their name
Reproduced with: Unity Version 4.3.3f1 (c8ca9b6b9936) Unity Version 4.3.4f1 (e444f76e01cd) Read more
MonoDevelop doesn't register a class from a referenced assembly
Steps to reproduce : - import the project attached - open the SubclassPostEffect.cs in Mono Develop - mouse over the PostEffectsBas... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project