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The SetAlpha call on a CanvasRenderer does not affect the children of th...
Steps to reproduce: 1. Open the attached project and the scene 2. Press play 3. Observe that two child text elements rendering doesn... Read more
Unity 5.0 crashes when closing or switching projects
To reproduce: 1. Create two empty projects 2. Open one project 3. Open the other project with the same editor 4. Repeat steps 2-3 5.... Read more
Selection in fields on blend tree malfunctions on first select
To reproduce: 1. Import the attached animator. It has a few Blend trees that can be used for testing this 2. Open the animator windo... Read more
[Plugins] Using a plugin throws System.DllNotFoundException in 5.0
To reproduce: 1. Run the 32-bit editor 2. Open the "DLLInitialization" project in "Testprojects". It contains a plugin and an editor... Read more
Shaders using complicated ## preprocessor don't compile in 4.5
Possibly duplicated of case 613073 - ## preprocessor regression when compiling into GLSL in 4.5 Read more
Setting Time.timescale to zero and back to a non-zero value causes Inter...
Steps to reproduce: 1. Create a project which makes use of Interactive Cloth 2. Set Time.timescale = 0f; 3. Set Time.timescale = 1f;... Read more
Rigidbody. rigidbodyComponent.angularVelocity wasn't set to last valid v...
Covered by RigidBodyDisallowNonfiniteValuesInvalidAngularVelocity runtime test rigidbodyComponent.angularVelocity = new Vector3(-1... Read more
Unity does not handle OSX dot underscore "._foo.bar" system files well o...
Unity does not handle OSX dot underscore "._foo.bar" system files well on Windows If project contains "._*.bar" and "._*.bar.meta" f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow