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[Metal] GrabPass distortion issue
To Reproduce: 1. Deploy the attached project with Metal. 2. Observe that the shader is rendered incorrectly. Read more
Chaning HingJoing.spring properties doesn't wake up connected rigidbody
Project Steps: 1. Open project (Attached by HingeBug). 2. Play scene "5.0 Test". 3. Select game object "Cube", to analyse changes. ... Read more
Ambient Lighting breaks when changing Directional Light in Awake
To reproduce: 1. Open attached package 2. Press play 3. Notice that Ambient Lighting breaks when Directional Light is changed in ... Read more
[Gizmos] InSelectionHierarchy does not draw gizmo when the child is sele...
To reproduce this issue: 1. Open the 'scene' 2. Select 'Main Camera' 3. Gizmo is shown in the scene 4. Select its child 4. No gizmo... Read more
Baked light probe group gizmos aren't displayed in scene view
Baked light probe group gizmos aren't displayed in scene view This is smth related to my machine's settings. Functionality is worki... Read more
[External] Some of the key inputs does not work correctly in WebGL build...
Steps to reproduce: 1. Open the attached project 2. Build and run the project on Chrome 3. Try clicking some of the keys, to see ho... Read more
HingeJoint with same min and max values doesn't work
HingeJoint with same min and max limit value does absolutely same as it were zeroes. Project Steps: 1. Open the attached project ... Read more
PVR textures are flipped upside-down when imported in the Editor or load...
How to reproduce: 1. Open user-submitted project (Repro.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Note the 2 images(loaded ... Read more
[UI]InputField doesn't work at all on some Android devices
Inputfield doesn't save any text written in it on some Android devices (for example, Samsung Galaxy S4 with 4.4.2 OS) no matter what... Read more
Reserialize asset in text mode doesn't work if ScriptableObject has suba...
To reproduce: 1. Open attached project 2. Change serialization mode to "Force Text" 3. Reimport all assets 4. Notice that "Nested A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP