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0
votes
Fixed

Editor setting "Virtual Reality Supported" effects Standalone build sett...

VR

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Jun 04, 2015

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Version/s: 5.1.0f2

To reproduce:1.Open attached project.2.Check Editor settings, notice that "Virtual Reality Supported" is enabled.3.Try to build proj... Read more

0
votes
Fixed

NavMesh.SamplePosition() returns incorrect value on slope near NavMesh i...

AI

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Jun 04, 2015

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Version/s: 5.0.2p2

How to reproduce: 1. Open attached project2. Open scene Scenes/BakedPlane.unity3. Open the Navigation window4. Play the scene- Scene... Read more

0
votes
Fixed
0
votes
Fixed

2D Constraints do not constrain when the pivot point is not the middle

Physics2D

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Jun 04, 2015

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Version/s: 5.1.0f2

To reproduce:1. Open attached project2. Open constraints scene3. Enter play modeExpected result: the Y value of pink_hair_punk_lady ... Read more

0
votes
Won't Fix

5.1: can't load cache admin page

Webplayer

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Jun 04, 2015

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Version/s: 5.1.0f3

-e: see title, this is different from the closed network player issue -repro:--load a scene made with 5.1--make sure to select the R... Read more

0
votes
Duplicate

[UI Controls] UI texts disppears when importing two assets named x and x.y

UI

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Jun 04, 2015

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Version/s: 5.2.0a1

When Unity loses focus and we come back to Unity, the UI texts are not getting refreshed/rendered properly, if two files named x and... Read more

0
votes
Fixed

Resources.Load() works much slower on project built with Unity 5 compare...

Android

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Jun 04, 2015

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Version/s: 5.1.0f2

Repro steps:1) Download both .apk files and transfer/install them to device2) Run the version built with Unity4 - BUG_ResourcesLoad4... Read more

1
votes
Fixed

Spotlights: Shadows aren't cast if the range is too high

Shadows/Lights

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Jun 03, 2015

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Version/s: 5.0.2p3

To reproduce:1. Open the scene2. Press "play"3. Select the spotlight4. Change the range.Observe that if you change the range to 21 o... Read more

2
votes
Fixed

NetworkTransform has no way to validate client movement on the server.

Networking

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Jun 03, 2015

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Version/s:

NetworkTransform has no way to validate client movement on the server when in local-player-authority mode. Read more

0
votes
Fixed

NetworkTransform can be put on an object more than once

Networking

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Jun 03, 2015

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Version/s:

NetworkTransform can be put on an object more than once. Should be restricted to one instance. Read more

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