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Missing System.Type definitions
User says the problem is Unity doesn't support Win Store libraries (NET 4.5) and as such there's no way to implement GetRuntimeMetho... Read more
Default C# values don't get initialized via Object Initializer
To reproduce: 1. Open the attached project 2. Play the 'Main Scene' scene and go to console tab 3. Notice that Case 3 outputs '(Tr... Read more
Missing image in Mask documentation
Steps to reproduce : - open the script-Mask.html and notice that there is a missing image on the page Read more
Scene view game objects become pink when searching in the Hierarchy.
Steps to reproduce : - import the "uGUI_Example_Beta_13" - open the "Scroll View" scene - search for an object in the Hierarchy and... Read more
Canvas doesn't update position
Canvas doesn't update position when in the scene if change RendererMode from ScreenSpace - Camera to WorldSpace Repro: 1. Add Canva... Read more
Moving through OffMesh links speeds up the agent
To reproduce: 1. Open attached project 2. Open 6_OffMeshTraverseSpeed scene 3. enter play mode Expected result: Both Agents move at ... Read more
"m_PathToGUID.count(goodPath) == 0" error when reimporting example project
Steps to reproduce : - import the "uGUI_Project_Beta_13" - reimport all and notice the error in the console Read more
WP 8.1 will not build&run if splash screen pictures are provided
Selecting a custom splash screen and build&running for Windows Phone 8.1 will throw this error: Exception: Deployment failed. Output... Read more
Moving states in Animator window reset all parameters
This causes triggers to fire if they were set at the begining of runtime. Steps to reproduce: 1. Create a project which has a GameO... Read more
Unity 4.5.0+4.5.1 does not show any new updates
1. Open unity 4.5.0f6 or 4.5.1f2 2. Click Help and Check for Updates 3. Update window shows "The Unity Editor is up to date." Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times