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1
votes
Fixed

[SceneManagement] Unity crashes due to error in SceneManager:UnloadScene...

Assets Management

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Dec 08, 2015

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Version/s: 5.2.3f1

Steps to reproduce: 1. Open attached project "751480.zip"2. Open scene "NeighborStream"3. Enter play mode4. Hold down "W" key to mov... Read more

0
votes
Duplicate
0
votes
Won't Fix

[Substance] Triplanar mapping causing pixelation in Unity

Substances

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Dec 07, 2015

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Version/s: 5.2.3f1

Steps to reproduce:1) open users attached project2) scene 'Torus'- there are two models, one with triplanar node and another one wit... Read more

0
votes
Fixed

[OSX] Crash in SubstanceImporter::GenerateAssetData when importing assets

Substances

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Dec 07, 2015

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Version/s: 5.2.3p1

To reproduce:1. Open attached project2. Editor crashes Reproducible with 5.4.0a4, 5.3.0f4, 5.2.3p2Regression from 5.1.4f1 Only repod... Read more

1
votes
Fixed

[Windows][MT] Unity crashes after mass placing SpeedTrees on terrain

Terrain

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Dec 07, 2015

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Version/s: 5.4.0a5

Steps to reproduce: 1. Open Unity;2. Open attached 'massplacetreesbug.unity' package;3. Open 'test.unity' scene;4. Select Terrain ga... Read more

0
votes
Won't Fix

[ImageEffects] Tonemapping Color Grading "Fast Mode" causes component to...

Image Effects

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Dec 07, 2015

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Version/s: 5.4.0a4

Enabling "fast mode" for the Tonemapping Color Grading component makes it run slower (Fast mode is enabled as default).In my test: 0... Read more

0
votes
Won't Fix

[ImageEffects] SMAA temporal causes "distortion-like" artifacting

Image Effects

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Dec 07, 2015

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Version/s: 5.4.0a4

SMAA with any temporal settings creates "distortion-like" artifacting (like refraction through a solid shape) Repro Steps: 1) Open a... Read more

0
votes
Fixed

When Launching Host and spawn Spawnable Prefab - it calls both OnStartAu...

Networking

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Dec 07, 2015

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Version/s: 5.4.0a5

What happenedIf Spawnable Prefab has "Local Player Authority" set and we do NetworkServer.SpawnWithClientAuthority():1 On the host a... Read more

0
votes
Fixed

[ImageEffects] SMAA temporal type "SMAA_2x" causes a second Y-flipped ov...

Image Effects

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Dec 07, 2015

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Version/s: 5.4.0a4

SMAA using temporal type SMAA_2x causes a second Y-flipped render of the scene to be overlayed. Repro Steps: 1) Open attached projec... Read more

0
votes
Not Reproducible

Reflection Probes don't bake when you click Build in Lighting window

Global Illumination

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Dec 07, 2015

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Version/s:

When seeking to update your baked reflection probes, you expect the Build button in the Lighting window to include rebaking them. Cu... Read more

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