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Creating editor failed: input objects must be of exact same type
To reproduce: 1. Open attached project 2. In Project view open editorfailbug folder 3. Fold out the prefabs found there 4. Select a ... Read more
A capsule collider on empty GO cannot be scaled on axis y and z if it's ...
1. create empty game object 2. add capsule collider 3. use scale tool to scale on axis negatively 4. now attempt to scale the other ... Read more
Long name is cut off in Audio Mixer window top
Long name is cut off in audio mixer UI top. Please see attached screen shot for details. Maybe this is intentional design - but may... Read more
Name on Audio Mixer disappears
Name on Audio Mixer disappears. Maybe this is intentional design, but when you have many groups and scroll to the right the name of... Read more
disabled effect warning covering mixer groups
-e: the warning about disabled effects is covering the groups which might force people to resize their windows. maybe move it to ano... Read more
Home Screen - Rendering issues with the text when scrolling up/down
Rendering issues with the text when scrolling up/down - please see attached video. To reproduce: - Make sure that Home Screen has a... Read more
Location isn't detected in iOS8
Unable to detect location on device with iOS8 Read more
Landscape Orientation doesn't show default splash screen and displays vi...
When default orientation is set to any landscape, there's no Unity splash screen displayed and the orientation is set to portrait mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node