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[OSX][GLLEGACY] OS X Player crashes in a multi display environment
The OS X standalone player crashes on startup when the following conditions are met: - “OpenGL2” (legacy OpenGL) is chosen as the gr... Read more
[Android] Remote Frame Debugger does not work on Android
Unity Android app crashes when activating frame debugger Read more
“Capture Display” fullscreen mode doesn’t work with OpenGL Core or Metal
The OS X standalone player crashes on startup when the following conditions are met: - “Mac Fullscreen Mode” in the player settings ... Read more
[Baked] Mid range light values banding badly after baking
To reproduce:1. Open attached project2. Open scene lightingtest3. Bake lightmaps4. Notice the banding of the light values (screen at... Read more
When UnityEngine.UI.Button.interactable is set to true, button displays ...
Reproduction steps:1. Open attached project2. Open and play the "IAP Demo" scene (in Assets\Plugins\UnityPurchasing\scenes)3. The "R... Read more
[Legacy] IEnumerator.MoveNext crashes at Scripting::TrackedReferenceBase...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Run it4. Unity crashes 5. Open "AnimationExtensions.cs" script6.... Read more
Nested canvas has wrong values when instantiated from a prefab during ru...
Creating a nasted canvas prefab and instantiating the prefab during runtime produces wrong values of the canvas when changing the pa... Read more
[UWP] Sound loading using WWW fails
Reproduction steps: 1. Build & run the attached project (WWWScene_assets scene)2. Press Mouse button 2 to load sound3. Press "Pl... Read more
Windows Store: IL2CPP does not support plugins targeting .NET 4.0+ or re...
At this point in time, using IL2CPP scripting backend on Windows Store limits your assemblies to targeting up to .NET 3.5 (the same ... Read more
[WebGL] realtime reflection probes don't work - only baked
-e: see title, realtime probe leaves artifacts (see screenshots below). switching the probe to baked is a workaround -repro:--build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS