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No message if missing permissions to write license file (and Unity won't...
OS X: If you don't have permissions to write to /Library/Application Support/Unity, license file is simply not written and no messag... Read more
creating a script and adding it to an object doesn't work (provides an ...
To reproduce: 1. Open attached project 2. Create a new C# script 3. Add it to Main Camera (either to the new scene or in last stand... Read more
Custom Font does not wrap correctly in uGUI Text component
When using custom font in a uGUI Text component, wrap mode causes the next line of text to be displayed on top of the first line. Fo... Read more
Reimport All spawns the error message: "m_PathToGUID.
Reimport All spawns the error message: "m_PathToGUID.count(goodPath) == 0" To reproduce: - Open attached project - Reimport All an... Read more
Changing between the Multiple and Single sprite import creates memory leak
Changing between the Multiple and Single sprite import settings created the following messages in Console: "!GetPersistentManager()... Read more
[ExecuteInEditMode], OnDisable is called twice on startup
Duplicate of case 557206 Steps to reproduce: - Load the scene "test" - Press play - Observe the log messages. There are two log me... Read more
Adding a sub-asset by code breaks an icon and the Inspector view
To reproduce: 1. Go to the Meshiah menu and click Create Empty - A new 'Mesh' object will be created and will appear with a blank 'p... Read more
Unable to get Microphone names on Japanese Windows
Following Unity sample doesn't run well on Japanese Windows. http://docs.unity3d.com/Documentation/ScriptReference/Microphone.Start... Read more
Video plays upside-down, not full screen and the app crashes instead of ...
Playing a video with Handheld.PlayFullScreenMovie("movie.mp4", Color.black, FullScreenMovieControlMode.CancelOnInput, FullScreenMovi... Read more
Sub Emitter Module particle systems do not unpause with ParticleSystem.Play
To reproduce: 1. Open attached project 2. Open scene "ParticleSystemBug" 3. Enter play mode - a particle system is created, paused a... Read more
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