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[tvOS] Input.acceleration is never updated
To Reproduce: 1. Open the project attached to the post (or the one submitted by user).2. Deploy to an AppleTV.3. Observe that Input.... Read more
[GUI.Matrix] Scaled matrix breaks internal layout if scale isn't 1
To reproduce:- Open attached project- Open the scene "testScene"- Click Play button Expected behavior: rightmost menu should look li... Read more
[Meshes/Editor] MeshRenderer.additionalVertexStreams often gets lost whe...
Repro steps:1) Open my attached project2) Load the scene (and turn off 2D view if it's enabled)3) Notice the plane turns red and soo... Read more
Light intensity is capped at 8 which makes it impossible to match 4.x li...
Reproduction steps:1. Open "new9" attached Unity project.2. Open test scene.3. Enable "Directional light 5.3" game object and notice... Read more
[MSE] Canvases from first scene stay above canvases from second scene
To reproduce:- Open attached project- Open "scene1" scene- Drag and drop "scene2" scene into hierarchy- Notice that all canvases fro... Read more
InstantiatePrefab is not instantiating prefab in OnPostprocessScene
To reproduce:- Open the attached project- Open the scene "testScene"- Hit Play Expected behavior: instantiated prefabActual behavior... Read more
OnTransformChildrenChanged is not called when removing a child and is ca...
Steps to reproduce: 1. Open attached project2. Open and play 'Test' scene3. Click 'Run test' button4. See the console, notice the wr... Read more
[iOS Keyboard] Cannot select the last line of a multiline text input
Reproduction steps:1. Open attached project "HiddenLine"2. Build scene "scene1" for iOS3. Run the build on a device4. Select the inp... Read more
[ReflectionProbes][Inspector] Multi selected reflection probes with diff...
Reproduction steps: 1) Create new project.2) Create 2 reflection probes.3) Change size parameter of one reflection probe.4) Multi se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS