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[MSE] GameObject duplication on moving joint-referenced GO to another scene
1. What happenedIf you have a Physics joint referencing another GameObject in the same scene, and then move the GameObject to a sepa... Read more
[SpeedTree][Billboard] Billboard is cut after randomizing .spm model in ...
[Billboard] Billboard is cut after randomizing .spm model in SpeedTree editor Steps to reproduce: 1. Open Unity;2. Open attached pro... Read more
NetErrors enum (from UNETErrors.h) should be accessible from UnetServerD...
NetErrors enum (from UNETErrors.h) should be accessible from UnetServerDLL classes Read more
Open scene in play mode by double clicking on the scene in project window
- I loaded multiple scenes- Entered play mode- Double click on a scene in project window- Got a crash Expected: exit play mode and o... Read more
[AsyncUpload] Editor allows to set syncUploadBufferSize bellow 2 which l...
To reproduce the issue follow the steps:1. Create new or open any project2. Gp to Quality settings and change asyncUploadBufferSize ... Read more
WebGL - local webserver sometimes throws error and can't load game
The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load: An error... Read more
When particle system render mode is set to Billboard particle rotation i...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Click on the "Particle System" gameObject3. Notice that the particl... Read more
Cancel on "Save Scene" dialog while BakeMultipleScenes hangs building wi...
- Sellect scenes 1,2,3 and multibake it from the menu (Build->Bake Multiple levels)- Scene 3 should be loaded after build- In Lig... Read more
When accessing PrefabType in PostProcessScene(), PrefabType is Disconnec...
Reproduction steps:1. Open attached project2. Open the "main" scene3. Click on GetPrefabType in the menu bar Assets/GetPrefabType. N... Read more
Errors about "Invalid AABB result" appear in console while running a scene
Regression from Version 5.3.0f4 (2524e04062b4)Repro steps:1. Open attached project2. Run the "Level" scene==>aabb.IsFinite()IsFin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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