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0
votes
Fixed

ParticleSystem.EmitParams.ResetAngularVelocity doesn't revert angularVel...

Shuriken

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Nov 12, 2015

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Version/s: 5.3.0f1

ParticleSystem.EmitParams.ResetAngularVelocity() doesn't revert EmitParams.angularVelocity and angularVelocity3D settings. 2. How we... Read more

0
votes
Fixed

[UI][SceneView] Child objects of nested canvas are not visible in scene ...

UI

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Nov 12, 2015

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Version/s: 5.3.0f1

To reproduce:1. Add Image game object2. Notice that Image is visible in scene view3. Add another canvas as a child of main canvas4. ... Read more

0
votes
Fixed

Lan client without server causes OnClientDisconnectFromHost callback to ...

Networking

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Nov 12, 2015

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Version/s: 5.3.0f1

1. Run offline scene in attached project2. Press LAN client and wait==>After some timeout: "NetworkMigrationManager FindLowestHos... Read more

0
votes
Fixed

Memory leak when adding an Image component

UI

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Nov 12, 2015

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Version/s: 5.2.2p2

Steps to reproduce: !) open your task manager and be prepared to end the task1) open the project2) open scene 'Scene'3) Select 'Imag... Read more

0
votes
Fixed

It is possible to migrate host to WebGL client

Networking

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Nov 12, 2015

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Version/s: 5.3.0f1

1. Open attached project2. Build for WebGL and run3. LAN host in the Editor4. LAN Client on WebGL5. Stop host in the Editor==>Cal... Read more

0
votes
Fixed

When client connects to nonexistent server it would not be able to conne...

Networking

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Nov 12, 2015

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Version/s: 5.3.0f1

1. Open attached project (UseWebSockets enabled there)2. Build for Win and run3. Press "LAN Client"==>No errors in the Developmen... Read more

2
votes
By Design

[Camera] Frame delay when rendering Camera into texture manually (cam.Re...

Camera

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Nov 12, 2015

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Version/s: 5.2.1f1

To reproduce the issue follow the steps:1. Open "1FrameDelay" scene2. Attach a script debugger to the "RenderToTexture.cs" file3. Se... Read more

0
votes
Fixed

"Added web socket host cannot be dynamically removed" error appears when...

Networking

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Nov 12, 2015

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Version/s: 5.3.0f1

1. Create a project with NetworkManager and enable "UseWebSockets"2. Run the scene3. Lan Host4. Stop Host==>"Added web socket hos... Read more

0
votes
Postponed

[ARM] System.Func return value is broken

Mono

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Nov 12, 2015

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Version/s: 5.2.2p3

System.Func return value is broken on Android devices as it return incorrect values Read more

0
votes
Fixed

[AW] Next frame hotkey stops at increments of 1m3sec.

Animation Window

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Nov 11, 2015

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Version/s:

use the ">" hotkey to move forward in time, frame-by-frame.Notice that the next frame hotkey stops working at frame 1m3sec and al... Read more

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