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Changing graphics API in the Editor with a Canvas in the scene crashes
Steps to reproduce:1. Download attached project and open scene "Main" (Assets/Scenes)2. Open player settings.3. Disable Auto Graphic... Read more
[MSE][Build] Unloading scene created with SceneManager.CreateScene will ...
Steps to reproduce:1. Open users attached project2. Run project in Unity Editor and press button multiple times3. Cube will load and... Read more
Different output with GameObject.SendMessage() when defined methods have...
Having such method sequence in class as showed below, SendMessage() always calls the method with no parameter, no matter what parame... Read more
[Light] Light shines into other room through wall when it does not cast ...
Steps to reproduce: 1. Download and import attached project. (LightingThroughWall.zip)2. Look at the game object, Room->Door. Act... Read more
[Mesh]Probuilder generated gameobject throws NullReferenceException
To reproduce:1. Open attached project (repro758050.zip)2. Play Audio Visuakizer scene3. Notice UnityEngine.Mesh.set_triangles error ... Read more
Dragging sprite assets into the hierarchy window deletes their parent Ga...
Steps to reproduce:1. Open attached project's scene "TestScene".2. MultiSelect sprites and drag them to hierarchy parenting to "Spri... Read more
ParticleSystem 2D Collision Breaks When Particle Velocity is Zero or Col...
How to reproduce: 1. Open and play the ZeroVelocity Scene in the attached project2. On collision with the moving object, particles s... Read more
[Mesh] Setting mesh.uv throws Null Reference exception
To reproduce:1. Open attached project2. Add DoPlace component to any game object3. Press play4. Notice exception in console Regressi... Read more
Finalgbuffer doesn't affect final output color in Deferred rendering mode
To reproduce the issue follow the steps:1. Open "Lighting Test" project2. Open "Final Color Test" scene3. Switch between Forward and... Read more
[Shuriken] Editor and Player understands max particles differently
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. In the Hierarchy select FireBall.4. Simulate, ins... Read more
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