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[iOS] Player freezes with a warning "A new orientation transaction token...
How to reproduce:1. Open the “IN_79238” project2. In the Build Settings make sure the iOS platform is selected3. Press Build And Run... Read more
AssetDatabase.GetAssetBundleDependencies returned list doesn't include d...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Project window, select “Assets/BundleA/A” Prefab3. In the Inspec... Read more
When re-parenting an object to another object that has a negative x scal...
To reproduce:1. Open attached project2. Open scene3. Drag arrow to make it child object of character4. Notice that sprite arrow sets... Read more
Floating Editor Windows resize to smallest size when disconnecting monit...
Steps to reproduce: Open a Unity Project on a computer with a multi-monitor setup. Undock one of the editor windows (e.g. Game windo... Read more
Text is overlapping when using RTL
How to reproduce:1. Open the attached project "IN-79503.zip"2. Open Assets/Scenes/TestScenes/UI Test Scene.unity Expected results: T... Read more
APV Reflection Probe Normalization breaks when SSGI is enabled
How to reproduce:1. Open the “APV_SSGI_Bug.zip“ project2. Open the “OutdoorsScene“3. Toggle on the “SSGI“ GameObject in the Hierarch... Read more
Animation Clips don't play in separate layers
Video: http://screencast.com/t/J7l6m94Rv8To reproduce:1. Open attached project2. Enter play modeExpected result: As the Bear's movem... Read more
TextMeshPro memory is not de-allocated when unloading scenes using Addre...
How to reproduce:1. Open the attached “IN-78366” project2. Build and run the Player (File → Build And Run)3. Open the Memory Profile... Read more
[Linux] Assertion failed on expression 'success && actual == size' error...
Reproduction steps:1. Create a new project on another (USB) drive with exFAT file system2. Click File > Build And Run Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open