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[Ambient] Non-static objects gets lit too much and at wrong angle by amb...
To reproduce:1.Create new project, import attached package.2.Open "repro" scene and bake lighting for it.3.Notice that non static sp... Read more
Unable to click on UI buttons
To reproduce:1. Open attached project2. Open "Main" scene3. Play it and notice that three buttons at the bottom are clickable ("Rela... Read more
[Android] EntryPointNotFoundException: getifaddrs when using GetAllNetwo...
Steps to reproduce: 1) Download attached project ' LIBCXMPP.zip' and open in Unity2) Build and run scene 'test' on a device Note: Ch... Read more
[OpenGLCore] RenderTexture mipmaps contain garbage
Repro steps:1) Open the project2) Switch the graphics API to OpenGLCore;GLES3 or GLES23) Notice the Sphere in scene view is black4) ... Read more
[OnTriggerEnter] Sometimes collision is not getting detected
Follow steps to reproduce the issue:1. Open "Test.zip" project use has attached2. Open "test" scene3. Play scene4. Press mouse butto... Read more
[backport]First frame of Animation displays default state of the object
Steps to reproduce: 1. Open attached project "Flicker.zip"2. Open scene "Main"3. In hierarchy, select "Camera/Canvas/Panel/BtnTest"4... Read more
Materials look way too bright in Unity 5.3
Steps to reproduce: 1. Open attached project on a Mac2. Open 'SOA' scene3. Notice the scene is way too bright (first screenshot)4. G... Read more
[Prefabs] Unity crash in ObjectUndo::Store when delete GameObject with b...
To reproduce:1. Create new project2. Add new game object to hierarchy3. Create some more game objects to be the first one's children... Read more
Unity crashes sometimes after deleting asset files from project folder
Steps to reproduce: 1. Open Unity;2. Create new project and scene;3. Import Vehicles package from Standart assets (Assets --> Imp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS