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0
votes
Fixed

[uwp] application crash selecting UI input field

Windows Store Apps

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Sep 28, 2015

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Version/s: 5.2.1p1

UWP Application crashes when selecting UI input field with mouse cursor. Touch input seems to work fine. Reproducible on 5.2.*, 5.3 ... Read more

0
votes
Fixed

Particle system API doesn't allow to set duration

Shuriken

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Sep 28, 2015

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Version/s: 5.3.0a5

Currently there's no public API to set PS duration (main module). Need to have setter for it. Read more

0
votes
Fixed

Missing module parameters from particle system public API

Shuriken

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Sep 28, 2015

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Version/s: 5.3.0a5

Need to be exposed to public API: Collision.CollidesWith Collision.voxelSize Collision.mode TextureSheetAnimationModule.row Read more

0
votes
Fixed

Rename ParticleSystem.InheritVelocityModule.curve to .percentage

Shuriken

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Sep 28, 2015

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Version/s: 5.3.0a5

Rename ParticleSystem.InheritVelocityModule.curve to .percentage Read more

0
votes
Fixed

Replace old PS parameters type with new one

Shuriken

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Sep 28, 2015

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Version/s: 5.3.0a5

New Particle System API introduced new parameters type, like MinMaxCurve and MinMaxGradient. Some of the parameters that were earlie... Read more

0
votes
By Design

[AssetImport] When importing package from Unity4 to Unity5, in animation...

Animation

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Sep 28, 2015

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Version/s: 5.2.1f1

To reproduce: 1. Open an empty project in Unity4 2. Import the package the user attached into the project (remove the .unsafe extens... Read more

0
votes
Fixed

[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy...

Editor - Other

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Sep 28, 2015

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Version/s: 5.3.0a4

[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy panel when multi-scenes are edited Steps to repro: 1. Open... Read more

0
votes
Won't Fix

Editor crashes with a very long multidimensional array

Mono

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Sep 28, 2015

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Version/s: 5.2.1p1

If there is a script that has a very long multidimensional array, Editor crashes on starting the play mode. For example, the attach... Read more

0
votes
Fixed

[Speedtree]Performance drop when using multiple Speedtree objects in Uni...

Speedtree Integration

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Sep 28, 2015

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Version/s: 5.3.0a4

To reproduce: 1) Open attached project and the scene in it on 5.3 2) Play it 3) Open 'stats' window in game window 4) Notice that th... Read more

1
votes
Postponed

[OSX][StackOverflow] Incorrectly written C# setter for a property causes...

Scripting

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Sep 27, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open the attached project on Mac 2. Notice the script 'Boom.cs' has an error on line 12 3. Open and play 'Cr... Read more

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